Board Thread:Off Topic/@comment-27383731-20180514231439/@comment-29653547-20180515170013

Psychomaniac14 wrote: As long as people don't use the random trigger in the wrong way, it's OK

and by the wrong way, I mean things like randomising the gameplay, which parts of the gameplay are visible, that kind of stuff I could see in a 2.2 level a part with a randomized gameplay without any problem. It would just need:

- to not appear at the last second, it should be always visible

- all the possible gameplays should have nothing memory-based

- all the possible gameplays should have the same difficulty

Honestly, I'm more hyped to see AlterGame-like levels in 2.2. With the reverse trigger, the level can be as long as possible without having to use hacks, and with the random trigger, well... there are too much interesting possibilities :)