Blockbite

Blockbite is a 2.0 Hard level made by Minesap. The level was once of the first examples of the use of a custom background for levels in Geometry Dash.

Gameplay
0-25%: The level starts off by introducing a custom background and non-traditional block design. As a cube, the player must avoid spikes and jump onto platforms to progress through the level. The orbs within this segment are not represented by the colour of their function, but are instead tainted black to match the block design. After reaching 20%, the background starts to flash into black 4 times with the cube being forced to bounce upwards in sync with the flashes of the background via the use of magenta bounce pads.

25-40%: The gamemode is shifted from cube to wave, as a different custom background is shown. The background is red and consists of rectangles that act as equalizers and soundbars in relation to the music. the equalizers and background flash from dark red to a lime-like colour in relation to the melody of the music. The obstacles are represented by black blocks, exact to that of the previous segment. a vertical line of striped decoration coloured orange and black signify the change in gravity for the wave as it continues to traverse through the segment avoiding black obstacles.

41-55%": The background is changed alongside the gamemode, which is now a robot. As a robot, the player must continue to reach or avoid black platforms, especially via the tapping of orbs.

= Trivia =
 * This level was the first example of custom backgrounds, alongside Unity.
 * This level was named after one of the codes used with the Lockmaster.