Zafari

Zafari is a 2.1 styled easy demon made by Rustam. This level is considered one of the hardest easy demons in-game.

Gameplay
The level starts off with a moderately-hard and buggy cube, but that is overall one of the easiest parts of the level. To get access to the 3 coins of the level, the player must click on one of the crossed-off orbs, which appeared to be a red orb, but actually toggles on the coins. However, doing so will also make the level much  harder,

Then, the level will become a half-speed mini ship, where the player must go through a slightly-more than 1 block gap with spikes on top and bottom. Shake triggers are included to make it harder. This part is very difficult because of the tightness, the hard control of the mini ship, and the half speed. Do note that if the toggle orb for the coins was pressed, this part will be replaced by a normal wave.

Next, comes arguably the hardest part of the level: the double speed wave. The player must go through a very tight wave, with some blue jump pads to change the orientation of the wave. Again, shake triggers are included to make the level more annoying.

Then, comes a much easier ball. The orbs have to be hitted late, and the dash orbs are required to go through a 1 block gap. A platform can be skipped by not flipping back down.

Next, comes the arguably the easiest part of the level: a ship. The spaces are super loose, and this is considered a break for the player. A coin will appear here if the orb is pressed.

Afterwards, come a relatively easy but buggy dual icon. The first part is insymmetrical, with the player having to tap twice and then holding. Then, it becomes symmetrical, and the player must jump late for a double spike, otherwise they bug through and die.

The gamemode becomes a ship again, still relatively easy. It is very similar to the previous ship in terms of difficulty.

Next, it becomes a very difficult spider, with an almost invisible black spikes killing players who go too early.

Next is a UFO with many jump timings. Landing in the platform while not hitting the spikes or the razor is the hardest part of this part, and after that there is several gravity portals, which can be easily learned.

Then, it becomes a ship. It should not give any players any trouble as there is nearly 3 blocks of space everywhere, but if the player got the coin orb, this part will instead be a mini wave instead of the ship, and it becomes a lot harder.

Lastly, the level ends with a robot jumping through a rotating ball with spikes on it. The first jump is the hardest jump as the player have to jump on the edge of the spike and hold it full. If the coin route was taken, it will be a mini robot instead of a normal-sized robot.