Cimmerian Shade

Cimmerian Shade is an upcoming insane/extreme demon by SrGuillester and AzuLer. Known for its good sync in music snd fast transitions, SrGuillester would be making the gameplay while AzuLer decorates the level.

Gameplay
The level starts out with many triple spike jumps which are a few pixels wider than the original one which requires more precise timing. It then turns into a mini cube and has timings which are precise but are sync to the music. The player slows down and turns into a 4x Speed mini-spider which has timings that are sync with the song, however some beats require the player to jitterclick twice really fast or press both mouse and space button at the same time to teleport down and up instantly. It turns to a big spider with sync beats and a UFO with slight timings. It follows up into a ship section which changes gravity and size often with yellow orbs on the spike path which requires the player to tap the ship at the precise area. It slows down with the music and turns into a 4x Speed dual mixed wave section. This wave sections requires fast reflexes and skills to move the wave as one wave goes over big ramps while the other has to go through spikes through non-collision blocks. It goes into a slightly straight wave section for a few seconds. The player slows down as a break sequence. It goes into a 4x Speed cube with a hextuple spike jump and into a slow build up with dash orbs corresponding to the beat of the music. It follows up into a triple speed swingcopter section with straight flying at the start and narrow spaces which requires the player to tap really fast to go up and down. It goes into a cube section with slight spamming and timings before going to the last build up. It slows down as the build up goes on with wide double spikes which require precise timing. Finally it goes into the level's signature wave section where everything except for the player, is pitch black and the player has to go through really tight wave spaces with non-collision boxes. It turns into mini ship with the pitch black effect still going on with rotating obstacles that the player has to fly through with one space spikes at the end. Lastly, it turns into a pitch black cube section with a few wide double spike jumps before the level and song comes to an end.