Fractured Circles

Fractured Circles is a demon level created by a semi-unknown player called Artimiel. It's a remake of Nine Circles Levels, using Fracture by NIGHTkilla and a strawberry-pink color scheme. It was made in early summer 2015.

Description
This level features a beginning with an abundance of decorations and a wave with a color scheme similar to Figures, but much brighter. Fractured Circles features lots of troll rings, fake lines, gravity portals and requires good mashing skills, but, despite this, it goes much below the difficulty of Nine Circles, so it is usually considered an easy demon.

Gameplay
The level starts with a slightly hard path, which can be divided in three parts: The wave starts with some fake lines and clusters of sawblades. Then the speed becomes single and the players meets the first narrow that needs mashing abilities. The player gains speed and goes in antigravity, passing sawblades threats and two other mashing passages, changing the gravity again. A gravity switch leads to the first mini wave part, with spikes and lots of fake lines. The wave progressively loses its speed and goes in antigravity before the fourth narrow in big mode. The gravity and the speed change and, after a mashing part (again), the first and only dual part finally appears. It's different from other Nine Circles duals due to the single speed and more confusing lines. The dual ends soon and a triple speed portal leads to an easier part with wider spaces, then the wave becomes mini in a path similar to the first one. A final basic normal wave leads to a Poltergeist-like ship, but much, much easier due to the wider spaces. Then the ship involves in the final cube, with clusters of rings and gravity portals that needs crucial timing and mashing. The epileptic part ends and the cube goes in single speed. After five simple jumps the level ends.
 * 1) The first cube: the player must avoid a troll pad, jump into a fake line. After he must pass the tricky gravity portals+yellow rings (the ancestors of green rings), then he must jump on some blocks with troll rings that can throw off the player.
 * 2) The ball: the speed becomes double, there are the typical slopes and clusters of rings, spikes and gears. This part needs crucial timing.
 * 3) The second cube: the speed involves in triple mode. This part features clusters of gears, an abundance of rings (useful and useless), and some of these are combined with gravity portals, again. Also this part requires crucial timing. After an auto part the cube involves in half speed, falling below. Two simple jumps precede the annoying wave.

Trivia

 * It's usually classified like the fourth easiest Nine Circles remake, behind Problematic, Ultra Paracosm and Infinite Circles.
 * The first version of the level featured a Problematic-like ship with the written "NICE!!!" near the end.
 * Fractured Circles and Prophetic Dream are the only starred levels by Artimiel, but the last one is auto.
 * At the end of the ball you can often miss the triple speed portal￼ and crash right after in the next cube.