Voyage

Not to be confused with Voyager by Nasgubb.

Voyage is a 2.11 Harder level created by DesTiCy. The level was made as an entry to ViPriN's 9th creator contest. The level was highly successful, as it was ranked 1st place among all the entries in the famous entry portion.

Gameplay
O-22%: The level starts off in cube gamemode with the background fading to blue, as is customary and required for the entries to ViPriN's Creator Contest. Instead of the cube the player uses, the level implements the use of a default cube whose colours are affected by the player's current player colours. Alongside the use of a default cube is a unique way to reach higher platforms-the player is required to tap a singular time to allow the default cube to make a lengthy jump, comparable to that of supposedly low gravity. The player must continue to do so to avoid spikes, tap orb and reach different platforms. Tapping and holding is unable to work during this transition

22-51%: As if having been playing a separate gamemode, the player encounters a cube portal, which signifies the end to the use of a default cube and allows to player to follow the regular mechanics of playing as the cube. Before entering the upcoming ship portal at 30%, the player is required to tap onto orbs to flip gravity and reach platforms. 3 pink orbs and a gravity portal are the last to follow before reaching the ship segment which requires the traversing of a slightly upward or downward direction to reach the next gravity portal and later to the UFO segment at 37%. As the UFO, the player continues to avoid obstacles, encountering two different gravity portals that lead to the next cube segment at 43%. During the cube section, two green dash orbs are required to tap to transition to the next gamemode.

Trivia

 * This level was a daily level.
 * This level won among the famous entries in ViPriN's CC9.