Dear Nostalgists

Dear Nostalgists is an insanely long 2.0 level created by TriAxis.

Description
This level, just like Lonely Travel, is an easy demon, but is very long, lasting to 3:20 minutes. Althought featuring design similar to 1.0 blocks, the level has 2.0 effects (such as moving objects) and gameplay with objects not found in 1.0. In fact, TriAxis dedicated this level to the people who say that Geometry Dash was better before 1.9. The creator has used 1.0 blocks, spikes, thorns and decorations, with fake spikes, 1.8 slopes, and mostly, moving effects and rotation, making waterfall and parallax effects, moving blocks, custom objects and wavy hazards. He also uses text and each portal and ring. Many people dislike this level due to its incredible amount of bugs present throughout the level. The gameplay resembles X, one of TriAxis other levels.

This level has 85 mode transitions, of the highest amounts of any level in the game. It used to be the record holder, however, Blast Furnace destroyed that record by having 152 mode transitions total, almost twice as many!

Coin Locations

 * The first coin is at 30%, where the player can get it by jumping before touching the jump pad.
 * The second coin is at 56%. If the player jumps right before the green orb, then the player will be able to get it.
 * The third coin is at 86%. If the player holds before touching the jump pad, then a "nice!" message will appear.

Trivia

 * This level shows all non-dual 2.0 and earlier game modes in less than 10%.
 * This level is one of the most hated levels in the GD community because unknown creators felt like popular creators, like Triaxis, are able to always get their levels featured solely on community status.
 * This level was a joke by Triaxis.

Errors

 * At 1%, it is possible to crash at the gravity portal.
 * At 22%, there is a bug where it is possible to skip the triple speed, however the level will be impossible to complete after the beginning of the cube part. Luckily, this can be fixed but simpy holding right at the start of the auto gravity pad part.
 * Also, leaving the wave mode too late at the drop will land in spikes.
 * At 93%, it is possible to crash in the Ball part.

Fails

 * Muzik Bike died at 88% twice.
 * GuitarHeroStyles crashed at 88% 2 times.
 * Coolman858gaming died at 95%
 * Cam29 died at 96%