Techno Blaster

Techno Blaster is a 2.0 demon created by Defiant, it considered as an easy or moderate demon.

Gameplay
Techno Blaster start as a ship, which the player begins off, and there are cluster of blocks can be found, above and bottom of the screen, there is a music equalizer made up of 3DL lines. Then will change to cube then ship again, this time, in a gravity mode. There is also a teleportation portal can be seen. After that, the same cube to ship transition will appear again, but will return in a normal gravity.

A "turret" can be seen firing lasers, which requires to be dodged, if not, will likely destroy the player. After the sequence, a moving blocks with spikes will appear, but can be easily dodged by flying a bit higher. Then, the speed will become triple and the game mode will become a cube as well as the colors will become those of blue-green or lime.

The part requires skills and memory. After that, the background and ground will turn into black, as a red background will be appear, and the game mode will become a ball. The part is a bit harder than the first ship. But still requires skills. Then the same cube part will repeat again, but this time was more harder than the first one as well as the same ball mode will reappear again.

The game mode will change into dual, which is one of the most trickiest part of the level. It needs more memory, skills, and timing. There are techno-like decorations made of 3D can be seen, the colors will be purple/magenta.

The level will become blue in color again, matching the first part and the gamemode will become robot, the player can see a clusters of rotating/moving Jump rings.

The same dual mode will appear again, and likely the colors of the level, as well as the decorations. But this time, the level is a mixed dual of cube and ball, but it can be cleared up by simply pressing up the jump button, but the last part of the dual needs a single click or else, the player will crash.

The robot mode will appear again, but more easier than the first robot mode, and then, will become a cube that lasts for a few seconds and will become a ship.

The most detailed part is when the music drops, a huge music equalizer will appear in the background. Which matches the music sync, while the player must dodge an abundance of cubes with glows and different sizes.

The another detailed part will appear, the first UFO part which is a mini one. A bluish vortex made out of 3DL will appear as well as the level name will appear on the screen and will fade out, the creator's name (Defiant) will appear too while the player needs to dodge an abundance of bluish lines.

The trickiest part is the wave mode, which requires memorization, as well as 1.4 dark blocks will be moving, carefully listening to the music can help the player clear up this part, the gamemode will become cube which is a bit easier than the earlier ones. The same thing will repeat again, but with different patterns and timing.

The game mode will turn into a mini ball, it is tricky but, the speed will also suddenly change and then, the game mode will become a robot mode. Just like the Wave mode, the earlier game mode mentioned will repeat again.

The final part is a robot mode, same as those earlier mentioned. The level ends with a cube mode, as everything will turn into black.

User Coins
This level contains 3 User coins however, all of them requires a "trigger" block to be activated:
 * The only way to get the access for the first user coin is in the third ship sequence, you must fly a bit or else, you will crash at a spike. An invisible slope and blocks will accompany the player, entering the access and then leading them to the normal route, the first user coin is located at the first robot mode, after the first dual mode. All you have to do is to jump with a good timing, skipping the jump ring, and heading straight to the coin.
 * The second coin can be activated in the second mixed dual mode, when you are near a "roof" ramp with a spike, you have to let your cube fall down, activating the access towards the second coin. The second coin is located in the fourth ship mode, when the gravity changes into upside-down, you must fly a bit, then fly down and you will head straight to the 2nd coin.
 * The third coin, located at the 5th ball mode, once you have entered the robot mode, when you are near to the next part, you must jump with crucial timing or else, you will crash, similar to the way to get the first coin. Then, the last robot mode, you must skip the third blue jump ring, and an invisible blue jump pad will lead you to a secret route, then you need to jump or you will crash, and you can get the 3rd coin.