Spacelocked

Spacelocked is a demon level created by LazerBlitz, the creator of Ultra Drivers. The level is said to be a V2 or remake of Deadlocked V3 by Noriega.

Overview
Spacelocked is LazerBlitz's 5th demon in-game, the level utilises a huge tons of moving objects throughout the level, inspired by most parts of Deadlocked V3, the level is generally considered as a medium demon.

Gameplay
The level starts as a moderately hard cube mode, with a few jumps and timings. There is a 'Toggle Earthquake Mode' trigger which act as an actual low-detail mode in-game to fix lags.

There are several moving objects in this part designed to disorient and confuse the player, causing him/her to crash at a infrutiating part. Halfway of the cube part turns into double speed, with a much more easy but annoying timings, the last part of the first cube is partly auto, as the words "SPACELOCKED" appear.

The player is then teleported into an another part, the words: "WATCH OUT" can be seen, then the song drops as the speed changes into triple, then followed by a very annoying ship mode, the first boss fight is introduced in this part, this part can be quite annoying, due to the abnormal hitboxes throughout this part, the boss can be seen firing lasers and launching a somehow, a so-called 'fist'.

After that, the next segment becomes a brief wave move consisting of mostly gravity changes and timing. Then, the game mode turns back into a ship mode, then a UFO mode, the UFO can be quite frustrating, because this part has an annoying amount of abnormal hitboxes, invisible gravity portals designed to throw-off the player, and hard timings.

The next game mode is then an easy cube mode (Note that in this part, the boss will flee away), then followed by a very brief mini wave mode, the portal is being marked by a 'Wave' figure. Then, followed by a cube mode often involve with jump rings.

Then, the next sequence is a ball mode, which is then followed by a mini wave mode, this can be quite difficult, because of the slopes via hitboxes suddenly moving and appearing throughout this segment, which requires more on timing, the player is then teleported to the next segment.

The next game mode is a rather slow mini cube mode, there is a second low-detail mode can be seen, then the boss itself will reappear again, (as mentioned earlier, it flees away in the first part). Then, followed by the most annoying and hardest part of the level which is a dual cube, then later followed by a straight-flying ship segment, then a brief dual ball mode, which is then succeeded by a mixed dual of ball and ship, similar to those of LightWave, then a mini wave and cube mixed dual, then a UFO and wave which closely resembles the mixed dual of Ultra Drivers.

After that, the annoying dual part ends here, and then followed by an another straight-flying ship segment. The player must carefully time/control their flight as the boss rapidly fires lasers to kill the player. The screen fades into white then, followed by an another mini wave mode consisting of mashing, then a ship mode. After that, a moderately hard dual cube mode, which is then, followed by a UFO mode.

The next game mode is a ship mode, followed by a rather fairly easy cube mode, then the final part of the boss fight ends at this part, which is a ship mode, the boss will fire its last projectiles, however it doesn't shoot lasers in its mouth while the screen fades into white.

The last part is a cube mode, then a robot then the 2 segment will repeated again, but with a different timings and part, the words "DEDICATED TO NORIEGA", "DEADLOCKED V3 V2", and "PASS: 57282" can be seen towards the last part.

Then, the level ends as a robot mode, while the screen fades into white as the words, "LAZER" and "SPACELOCKED" can be seen towards the end.

User Coins
This level contains 3 user coins:
 * The first user coin is located at the first cube mode at 15%, the player must click the first 2 green jump rings but not the other 2 before the auto the part of the cube mode, then the player hits an invisible jump pad, allowing him/her to obtain the first coin.
 * The second user coin is located at 35%, the player will just simply skip the ramp towards the normal route, falling over and leading him/her into the coin route, getting the second coin.
 * The third coin is located at 97%, at the last part the player must let himself/herself fall at an invisible spike, however it won't kill the player due to an invisible ramp, and then after that he/she can obtain the last coin.