Pumped Up Kicks

Pumped Up Kicks is a MegaCollab created in update 2.1 and updated in 2.11 to buff the difficulty to Insane Demon / Extreme Demon, by Quiken and more and Verified by GuitarHeroStyles. The long duration level is characterized by having a complicated crossing and using different tonalities along the level.

Gameplay
Pumped Up Kicks starts with a segment of the cube at normal speed, in which the player must be precise since this part contains a lot of timing. Having finished this, the screen will turn black for brief moments, after this, the player will pass through the portal of the shipAt the third speed, in this part the player must be skillful and precise since some sections are a bit narrow. At first, the player will go through a transition of size and severity, having gone through this, the player must handle the ship well not to crash on the structures as it will suddenly change severity several times. To finish this part, the player must press a black orb correctly to reach a gravity transition, which after this, go to a part with the ball quite simple, since the orbs must be pressed correctly to pass to a segment with the wave, the player must be skillful because the space is very small and will still go in the third speed. While the words"All the other kids" and "With their pumped up kicks" are shown on the screen, the player will change to the inverted gravity for brief moments and then it will return to normal and then move to the fourth speed, which makes it a bit harder. Then, after having passed this segment, it will pass through another that is with the cube at normal speed, this is just as simple as the previous ball, in this the orbs must be played correctly to pass, the player will go through a gravity transition and you must press a green orb and then go to the spider portalat the third speed. Here the player must be precise as the spaces for the spider to change gravity are very small, in this part you can see a cube with eyes on the right side of the screen move, hampering a bit the vision of the player. Having passed the segment of the spider, the player will enter the portal of the cube and return to normal speed and inverted gravity, but only last a few moments before moving to the UFO portalat the second speed already with normal gravity. In this part, the player must press several orbs while going through serious changes. The player will pass again on the portal of the cube but still with the second speed. Here, this is a somewhat simple part, since the player must touch the orbs correctly to move to the next part, at the end of this, you will see a text that says "Tex" and the screen will slowly turn black so brief as it passes to the ship's portal with the lowest speed. In this part, the player must know how to handle the ship since some spaces are very small. When starting this, the player will go to the small size only for brief moments before returning to the normal size, then the ship will have to be handled making a type ofStraight Fly carefully to switch to inverted gravity, having passed, you must drop the ship to touch a padred to reach the normal gravity portal and the ship must be handled well to reach a short wave segment a bit difficult since there are spikes that are in the structures. Having passed this, the player will pass through the portal of the ball and will go to the second speed in a segment that has very colorful tonalities. To pass it, you must touch the orbs accurately and interact with the ball correctly, otherwise the player will lose. When passing this part, the gravity will be reversed and the ball will be transformed into a cube, the background will change to a black one and there will be an animation making us believe that we are going up at great speeds, and we will appear in another part where the speed changes to the lower There is in the game and the easiest level. The player will become a Robotof smaller size and will have to go jumping obstacles and jumping orbs. In the middle of this segment, there are some words that are "Amidon" and "Take a Break" ( "Take a break" in Spanish). At the end of this, we will go to the second colorful part of the level, the player will become a cube and will return to normal speed, this requires a lot of precision and skill since this part contains timing and reduced spaces. As the segment goes by, the speed will increase until it reaches the third and will change from portals such as Cubo to Ufo, then Ufo to Bola and finally, Bola toShip. In the middle of this one you can see a great Pixel art with which JonathanGD is characterized and his name under it. Then, in the next part, the player will return to the normal speed for brief moments to enter the second drop of the song, the player will go to the maximum speed and will have to go through several transitions of portals. This part also requires skill and precision with the different vehicles that appear in the segment and press the orbs correctly, otherwise the player will lose. In the next part, you should do the same, but this time, just handling the UFO and the cube.Having passed this part, you will enter a segment with the ball with which you must have the ability to pass it, while you see the name of Axils falling on the screen. This will become a cube only for brief moments and then move to a wave in which, you must keep pressed to reach a portal of smaller size and stop pressing to drop and reach a spider portal, then move to a ship segment in which there are sudden changes in gravity and size transitions. Then the player will go through a part with the robot's vehicle at the third speed in which the obstacles are close enough to make the player lose, then the player will go through a gravity transition and it will become a cube, there, you can see the text"Witty c:". in this part you simply have to touch the orbs and jump on a platform. What follows is a part at the slowest speed with the cube in a segment where at the beginning the screen will turn black, and you will have to jump on the platforms that highlight black and white very accurately and press the orbs correctly, at the end of this, the cube will shrink and the screen will turn black in which you can see a text that says "Guitar + Franca", you can also see the GuitarHeroStyles iconwhile the cube descends and becomes a ship. In the following part, we must handle the ship well, since the saws that are in this part are very close to the wall of spikes, the ship will return to its normal size and the player in the crossing will change in gravity and size 2 times When entering the next segment belonging to CastriX, the player will find 2 spikes that must jump and turn into a wave with a narrow path, the gravity will be inverted and change in size for brief moments, then pass through the ship's portal with the normal size and gravity, but this will also be relative, it will shrink and change in severity to enter another wave like the previous one. Afterwards, the player will become a cube and will have to jump, during that jump, the cube will shrink and he will have to press 2 orbs. After this, the cube will enter through a long gravity transition to enter the third drop, enter by a narrow path in which you have to let the blue pads drive the player and must touch some orbs of the same color to be able to drive manually, if not done, the player as you know, will lose. After this, the speed will be increased and the previous thing will be repeated only that there is a small segment of ship in which, the road is incredibly narrow, but it will lower the difficulty a little when shrinking, then it will return to the pattern of the blue pads. After this, the cube will go to the third speed, at the end of this segment, the screen will turn black in a few moments and the words "Faster than my bullet" will appear next to 2 pits, to start the third drop. The next part belonging to the drop, it hinders the vision due to two horizontal bars that are at the sides and it is necessary to be precise since this part will be in the third speed and different vehicles will be handled, this will end with the player holding the green pad with just precision and with the names on the screen of Mrpps1 and Xy1ph. In the following parts, the player must drive different vehicles at the third speed with a complicated crossing. At the end of these, the text "Pix3lest" will appear that makes it difficult to see the vision to jump the last 3 spikes and thus conclude the level with a text that says "Thanks for Playing -Quiken".

Trivia

 * The name of the song is inspired by the massacre of the Colimbine Institute in the United States.
 * The MegaCollab was abandoned when it was in the process of being created. Months later, GuitarHeroStyles decided to verify it.
 * In case of receiving stars it would be one of the longest Insane Demons in the game.
 * The name Pumped Up Kicks that was given to the level, originated from the song with the same name.
 * Originally, because the song that was going to be on the level was not in Newgrounds, it had to be replaced with a Newgrounds Sync Song which would be used to synchronize with the level.
 * Previously, the level was going to have coins, but Quiken ended up taking them away.
 * Although the level returned in 2.11, only 2 parts have been updated. These are JonathanGD and GuitarHeroStyles.
 * The decoration that JonathanGD used for this level was originally going to be for Butiti III, but he decided to use it here.
 * NexusGD was the fastest to complete the level, only a few hours after the level was published.
 * It is the Extreme Demon with the longest rate (duration 4:04), above Idols by 5 seconds of difference.