Board Thread:General Discussion/@comment-29653547-20181025181455/@comment-30522867-20181116192024

You see the main point of this was to remove the gameplay section and add more details about the history of the level. For some levels it would be cool, like BB, but for levels like Lucid Dream or Stereo Whiteness it would be a chaos and the pages would be very empty because you don't know anything about those levels other than the gameplay and the creator. So the best idea is to make all gameplay sections as short as possible, like I did on Silentium Gradas, but NOT to remove them, because, as I said earlier, it creates a side effect.