Shock Therapy

Shock Therapy is a currently unrated 2.1 Extreme Demon mega-collaboration. It was created by Arb71703, Grax, Jenkins, and RadiationV2. The level was verified by LuigiDB, and can be found on Arb71703's account. Shock Therapy uses the song "Death From Above" by TheBiocide.

Gameplay
This level begins with a normal speed cube timing section. It contains slight jump timings and orb timings. This part is followed with a tight ship section with gravity changes and straight flying. After this, there is a robot section leading up to the next part. After the robot, there is another ship section, with decoration blocking the player's point of view. This part can be hard to see because of this. There is also a wave section following the ship with average timings. Next, leading up to the drop, there is a combination of multiple types of gameplay. This part begins with a cube jump timing into a spider portal. There are a few pink dash orb timings in this spider. There is a straight-flying after the spider with custom orbs used as teleportation portals. This is followed by robot timings and 2 orbs leading into another spider. The spider requires that a pink jump pad is hit to progress to the next wave, but is fairly simple. In the drop of the level, you will see a screen showing the title of the level, which leads into a 4x speed wave with tight timings and spam, as well as many gravity changes. This is followed by a short cube section where the player will jump and hit 3 orbs. The next part of Shock Therapy is a UFO section with tight timings and a short spam gameplay section. This is followed by a timing ball section which contains 3 pink orbs, with the last one being required to be pressed to progress in the level. There is a short break section lasting around a second leading into the next cube timing section of the level. The cube section requires mostly orb timings, and is fairly short. After this, there is a ship to transition into a spider timing section. After this is a robot section followed by another ship transition, this time into a ball. This is followed up by a short wave segment and a ball section leading into a short auto part. After this, there are some cube timings with slopes and orbs that later switch to spider timings. This is followed by a straight-flying section and more cube timings. There is a short wave part to transition into a tough assymetrical dual part containing many various gameplay types. More cube timings transition into yet another cube timing section mainly based around orb timings. There is a semi-tight wave section after this to finish of the level. Another Shock Therapy logo is seen, and the level is finished.