Xenomorphosis

Xenomorphosis is a Medium Demon level created by Goose. It is considered to be the creator's best level, taking over a year to build.

Gameplay
The first segment of the level is a ship sequence, where the player has to dodge custom-decorated objects and hazards, which upon passing through will display a decorated text showcasing the creator's name, "GOOSE". The game-mode is switched with the UFO, where the player continues to dodge custom-decorated objects and hazards while the use of a size-changing portals, gravity portals, and a magenta orb is used. Shortly after will there be a teleportation portal, which will change the player's game-mode to a cube.

Upon reaching the heavily decorated cube segment, the player will have to make timely jumps on moving platforms while tapping on the orbs precisely, while still under the effects of the mini portal. Moving hazards also pose a threat, making timing of importance in the gameplay. After the use of the magenta dash orb, the speed will change from 0.5x speed to 2x speed, where the platforming gameplay continues but at a faster rate. Within this segment there are the occasional teleportation portals in which transition from one location to another, and could possibly serve as a threat to crash easily.

After the last teleportation portal comes a triple speed portal, signaling the next gameplay segment, which is the spider. During this segment, the player will have to traverse through obstacles by making timely clicks or taps while platforms moving upwards and downwards as well as forward pose as the only save zones to travel on. Certain platforms contain jump pads, which upon bouncing will shortly be followed by a singular or a series of orbs and gravity portals. This gameplay lasts for about 11 seconds before transitioning into the wave.

During the wave segment, bordered by 4 sawblades, two hazardous obstacles will appear and rotate clockwise throughout. The hazards will pulse with colour as well as expand and contract in sync with the music, before fading away by a white background, signaling another transition.

After the white background, the player will find themselves taking over the UFO form again, while assuming the use of quadruple speed. The player will have to steadily move upwards and downwards to avoid the custom-decorated gears and slanted obstacles in relation with the gravity portals, with the occasional size portal being thrown, occasionally in conjunction with the gravity portal. Within this gameplay is there also a teleportation portal, where the player must travel upwards with the UFO before reaching the portal and must continue upwards while still assuming regular gravity. After surpassing this segment comes another teleportation portal.

The next teleportation portal that ends the UFO gameplay introduces another ship segment, in which the player traverses through at 0.5x speed. After being manually moved downward by invisible blocks, the player will travel upwards to avoid the hazards before reaching a black orb, in which they must tap while in conjunction with the 1.0x speed portal to reach the gravity portal below. From there, the player will encounter a mini portal and another 0.5x speed portal before reaching a conjoined ball segment. The ball segment requires timely clicks to proceed from one platform to another for a very short period of time before being introduced to a series of orbs in which can either be used as a normal route or reach a coin alongside two platforms with closely placed spikes. The final orb of the set is initiated in conjunction with a 2x speed portal, in which two platforms from top and bottom support the player while containing custom sawblades on both sides in which the player must dodge.

Once the ball segment is completed, the background turns white before revealing a UFO segment. This segment reveals to have a bossfight, in which the player must dodge lasers from the boss's eye as well as incoming projectiles that are meant to kill the player. These attack patterns are to be dodged alongside the additional platforms that serve as hazards, as if they were the original gameplay segment. The bossfight toggles game-mode between UFO and Wave, in accordance with the platforms and boss attack patterns.

Once presumably beating the boss, yet another teleportation portal appears, introducing a mini cube segment. The segment is designed alongside a dark background with glowing objects, a base and hazards. Platforms occasionally pulse with colour to signal their location before quickly fading into darkness and then pulsating with colour again. Throughout this segment, the title of the rated levels Goose has previously made will steadily appear as its own text, with the location of the level names in accordance with that of the upload dates.

A final teleportation portal appears at the end of the cube segment, leading to a ship segment with quadruple speed.

Trivia

 * Xenomorphosis was the 23rd weekly Demon.
 * The level is claimed to be Goose's best level, in which has proven to be through the amount of uplifts and positivity received from other players around the community
 * This level took over a year to build