Board Thread:Off-Topic Activities/@comment-29646689-20181208234342

I hope this doesn't die.

Rules of the gameEdit
Link for more info
 * 1) Normal RFF rules. This includes the no godmodding, no assuming and no indestructible barriers rules.
 * 2) You may have dialog. But not too much.
 * 3) There are 2 teams, Red and Blue. Join one of them to play.
 * 4) Don't go overboard. e.g. don't fire the Death Star or summon SCP-682 or gods.
 * 5) The map is determined by the Game Master. There will be a large post describing the map for the players. The map is not subject to change except when preparing new rounds.
 * 6) Summoning small things can be instant. Summoning bigger things like a Red Dragon or Mechanical Commando or Inferno Tower takes posts. You may boost the builds of your teammate's troops or defenses, once per player per Game Master update. Say "I boost [build]", and their build will gain 1 more point. You may also use spells or other methods to either speed up friendly builds or slow down enemy builds.
 * 7) For Team Deathmatch mode, damaging the enemy base gives points. First team to destroy the other team's base (by dealing a total of 100 Base Damage) wins, and a new map is set. Instant damage attacks, like teleporting bombs, artillery or sniping from your base will deal half damage to the enemy base. However, any other forms of attack deal full damage..
 * 8) For Capture Zone mode, simply have your summoned units (or yourself) on one of the pre-stated Capture Zones with no enemies nearby to gain control. Each point give a specific amount of points per update. First team to get 100 point wins. Some points may give more points per update than others. These are subject to mid-game change.
 * 9) For Co-op Survival / Last Stand mode, the Red and Blue teams must work together to complete a series of tasks or hold back a massive attack by an NPC faction respectively. In this mode, building and summoning troops take half time and there are more pre-placed buildings. Victory happens when the tasks are complete or the bases survive the attack, and defeat happens if the bases are overrun.
 * 10) For all maps and game modes, there are usually pre-placed defenses or objects that require a build timer to be used and gives unknown bonuses to the team that activated them. There are also sometimes static "dispensers" that give buffs and boosts to both teams.
 * 11) Super-builds (any build that takes a lot of posts and can drastically change the balance of power) can't be built in all maps. The Game Creator has final say on whether Super-builds are allowed for a certain round. They are usually allowed for Co-op survival, sometimes for Capture Zone, and rarely for Team Deathmatch mode.
 * 12) ABSOLUTELY NO DOUBLE POSTING.
 * 13) Violation of these rules may result in the opponent team receiving buffs (in the form of extra points, healing to their base, or damage to your base).

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More information in next post, such as deciding gamemode and stuff. 