Theory of Firepower

Theory of Firepower is a demon level by Dorami. It is known mainly for intense memorization as well as timings and a few skill-based sections. It is generally considered a Medium or Hard Demon.

Gameplay
The level starts with a long and very confusing cube part. There are many tight jumps that include a slew of gravity and size portals. At the end, the text "Get On It" appears. Then there is a quite difficult UFO part with many scattered obstacles as well as size and gravity portals to deal with, mixed together with a bunch of speed portals. This long UFO part is separated by an auto ball section. Then there is a difficult dual cube part with a bunch of size portals as well as a few gravity portals. This part has lots of memorization and a few timings. Then there is a simple dual mini ball with a single timed jump. This is followed by a memorization based cube part with many tricks and various portals. This leads into a wave part with a few tight spaces in mirror mode, with a few speed portals. Then there is a ball part with a few timings and many invisible blocks and spikes. Four iterations of the text "Keep Going!" appear. Then there is a mirrored ship part with some simpler straight flying. This is followed by a ball segment with a few timings. Then there is a UFO part with a few portals to negotiate. Then there is a rather simple mini ship with easy spaces that aren't that tight. Then there is a mini cube part which requires 2 jumps over invisible spikes. Then there is a mini wave with a few tight spaces involving gears and spikes, and the text "Dorami" in block form.

Trivia

 * The level was originally easier.
 * This is easier than the hardest version, which contained many buffed sections and confusing areas.
 * The level originally ended with a mini UFO.

Walkthrough
Gameplay by Dorami.