Generic Wave

Generic Wave is a 2.11 Extreme Demon created by Pennutoh and Enlex. This level was made as a way of parodying Sonic Wave by Cyclic (verified by Sunix). While being a remake of the said extreme demon, the gameplay remains almost exactly identical to its inspiration, however more visible. Due to this, Generic Wave is placed at #15 in the 'Official Geomeyry Dash Demon List.

Gameplay
The following gameplay description has been copied from the original level, Sonic Wave, due to having identical gameplay.


 * 0-8%: The level begins with a normal speed cube section with tricky timings and a short block maze that requires the player to click at the exact right timing to avoid hitting the blue jump orb in the second platform.
 * 9-18%: This part is a double speed ship sequence with several sawblades in which the player must avoid. There are also constant gravity and size changes with a few spikes between the "slopes".
 * 19-28%: This part turns the player into a short mini cube transition where the player must hit a gravity orb precisely after being bounced by several gravity pads. The player then transits into a slow ball section mainly composed of precise timings. The player later hits an x1 speed trigger and then an x2 speed trigger, which makes it harder to time the gravity changes. The player then enters a dual mini ball passage reminiscent of Windy Landscape, in which the player must switch the gravity at the exact right moment to avoid the two spikes on either side. After clearing the spikes, the player must switch the gravity right after they enter the cube portal to avoid crashing to the ceiling.
 * 29-42%: This part composes of a very difficult wave part with incredibly tight spaces with several sawblades. The player later enters a mini-wave section with a series of saw-blades in which the player must avoid by going in a certain pattern. The player then switches back to a normal wave with more tight spaces and saw-blades, then enters a dual mini-wave section where the player must clear invisible blocks extending from the ground and ceiling.
 * 43-56%: This part composes of a very difficult mini wave section where the player must hold the space button to avoid the platform where the player must just barely avoid the spikes by barely letting go of the space bar. The player then enters a normal gravity portal with the exact same gameplay as before. This is followed by a fairly open mini-wave section, with one extremely tight space at the end. The player then continues to another wave section with a fake line trolling then enters a mini-wave section where the player must click extremely fast to avoid all the sawblades.
 * 56-65%: This part includes a fairly easy cube section where the player must spam to hit all the jump orbs and keep jumping while the speed gradually increases.
 * 65-77%: This part is composed of another wave section with very tight spaces and even more saw-blades, which later turns into a dual wave where the player must precisely go in a certain direction in order to avoid all the invisible blocks and the spikes above and below. Then, the player turns back into a normal wave through a gravity portal and continue to avoid the spikes, saw blades, and blocks.
 * 78-87%: This part begins with a half speed mini wave section where the player must spam to avoid the blocks below and the sawblades above. Then, the player has to go through a tight space between slopes. The player then transitions to a memory cube section that requires precise timing and clear memorization.
 * 88-100%: The last part is a triple speed wave section with tight spaces, which changes to a mini-wave section, which includes tight spaces and sawblades as same as before. Then, the player switches back to a half-speed normal wave segment where the player must precisely verse through the small slopes; halfway through this, the speed changes to normal speed. The player then switches into a double and later triple speed mini wave where the player must spam.