Board Thread:Off-Topic Activities/@comment-26877467-20181202192833/@comment-26877467-20181204070844

Actions - 1
Btd456Creeper screams "FIRST" into the dungeon, before anyone does anything. Behind the door to Room 2, a voice calls back, "No you're not! We got here before you!" Btd456Creeper says, "Fair enough."

404 found inspects the cobwebby nook off to the left. Behind all the thick spiderwebs, 404 found can just barely see a piece of paper.

Room 1 There's a spike pit across the middle of the room, with a drawbridge on the other side. The drawbridge is held up by a rope and a chain. The door to Room 2 is on the other side of the pit. There's a cobwebby nook off to the left on your side of the room, and a skeleton on the corner to your right. On the other side of the pit is a pillow-sized wooden box.

Group

 * 0 kills
 * 0 deaths
 * 1 room explored

Inventories
ThePlayer437 10/10 HP 10/10 MP Room 1 404 found 10/10 HP 10/10 MP Room 1 Alpha654 10/10 HP 10/10 MP Room 1 Oiniteoderfla12 10/10 HP 10/10 MP Room 1 EndermanR169 10/10 HP 10/10 MP Room 1 Btd456Creeper 10/10 HP 10/10 MP Room 1
 * Jetpack of Sharing (100% charge)
 * Allows the user to fly for up to 10 seconds, spending 10% power per second.
 * Automatically recharges 10% for each turn not in use.
 * You can trade items with other users no matter where they are for no action cost. People can not trade through you without your post describing the interaction.
 * Exciting 1000 Degree Knife
 * Deals 5 DMG of cut, pointy and fire
 * You are less likely to become bored and have higher movement speed.
 *  Build 
 * You're better at building, pushing, and pulling things.
 * Tool weapons have increased accuracy/effectiveness
 * Acceptable DX-17 Heavy Blaster Pistol (10 shots left)
 * Shoots bolts of superheated gas at high speed.
 * Deals 3 DMG of blaster
 * Holds 10 shots per clip
 * No one will question your ownership of the DX-17.
 * Works as it should.
 * Reality Stun Grenade
 * Deals 2 DMG of impact and reality
 * Will stun nearby entities
 * Has a chance of stunning entities a medium distance away
 * One use only.
 * Might stun reality itself, unpredictable effects may unfold
 *  Force Lightning 
 * Costs 10 MP
 * Shoots lightning from your hands. Deals 9 DMG and inflicts paralyzation.
 * Mirror Blade of Bread
 * Deals 3 DMG of cut, 4 DMG of pointy , or 2 DMG of impact depending on how it is used.
 * Has a (MP * 5) % chance of deflecting beam, light , projectile , or really anything that isn't physical, area of effect-y, or spatially direct. If the deflection is successful, 3 MP will be spent. This is one of the few times when your MP is allowed to go negative. However, having negative MP will reverse the effect of this blade and increase the chance for an enemy to get a critical hit .
 * +83 DMG against bread.
 * The effects of bread items used by you are amplified by a factor of 1.5
 * Energy Bow of Intending
 * Deals 3 DMG of pointy and energy
 * Works best from a distance
 * Arrow is connected to the bow by a beam of energy. Upon impact, the arrow will reel back in whenever you want to (by default, immediately)
 * Has a high chance of latching onto enemies (by choice of the user), allowing for use of Newton's third law. (you can drag the enemy to you or yourself to the enemy.)
 * Works as intended. All RNG rolls regarding this weapon are better.
 *  RNG Manipulation 
 * Costs 6 MP
 * Cannot be used on you, only on other players or enemies.
 * The specified dice roll will have a +5 bonus added to it, even if the resulting value isn't on the die.
 * Rocket Launcher Launcher of Observing
 * Launches a Rocket Launcher, which immediately fires a rocket. Rocket Launchers only have 1 rocket included.
 * When the Rocket Launcher is shot, it launches an explosive that deals 5 DMG to everything on the same space as the target and those around it.
 * This does not discriminate between monsters and players.
 * Infinite Rocket Launchers can be shot from this.
 * This weapon is very slow to fire, and will need 1 turn to cool down between firings.
 * Gives the user heightened senses.
 * Portable Crafting Table of Convincing
 * Allows the creation of simple tools and constructs.
 * Costs ingredients to use.
 * People are much more likely to believe you
 * Things made from this look much higher quality than they may or may not be.
 *  Master Craftsmanship 
 * You are very resourceful.
 * You can use most things to make stuff.
 * Attempts to make/assemble things have a much higher chance of success.
 * Sir Exoskeletal Armor Robot (EAR) 16/16 HP
 * Damage dealt to you that is not spatially direct is instead dealt to this, excluding lightning
 * If said damage is more than 4 DMG, the EAR will only take the 4 DMG and you will take the rest.
 * Pretty flashy, in both contexts of the word. You can turn on lights on it that bring attention to it and it's just flat-out fancy.
 * Lower movement speed
 * You're a whole lot stronger . Strength-dependent attacks will deal more DMG.
 * You are fancy, people will refer to you as "Sir", and people will give you more respect.
 * Wide Angle Xylophone (WAX) of Sorting
 * Dance
 * Costs 3 MP per turn of use.
 * Everyone nearby will be forced to dance. They will dance until you stop playing.
 * While dancing, they have reduced accuracy, decreased movement speed , and +1 DMG for melee.
 * Summon Skeleton
 * Costs 5 MP and a bone.
 * Summons a weak skeleton minion.
 * Skeleton 4/4 HP
 * Summon Barrier
 * Costs 3 MP
 * Creates a cylindrical translucent barrier to follow around a target. The barrier will block the next interaction between that target and the world around it.
 * Big
 * Has the potential to learn new spells
 * You're better at sorting things
 * You're better at sorting things out.
 *  Behemoth Screamoth 
 * Costs 1 MP
 * Launches sound at all targets on a single space dealing 2 DMG
 * Deals 5 DMG instead if you are on the same space as the target.
 * Has the chance of temporarily giving those affected hearing loss
 * Has a chance to stun the targets.
 * Wonderful Aluminum Foil Rod
 * Somewhat rigid, but still easily bendable
 * Conducts electricity okay-ish
 * Smacking a target with this deals 1 DMG of impact
 * Gives everyone amusement and when used
 * Shuriken-rang
 * Can be thrown to deal 2 DMG of cut and pointy
 * You can spend 2 MP to make the Shuriken-rang forcefully return to the user, striking everything in it's path
 * Random attribute removed since it was negative
 *  Flash 
 * Costs 3 MP
 * Creates a burst of light that may stun entities looking in the direction of the source.
 * Small chance to cause temporary blindness
 * Must be within the user's line of sight and in the same room as user
 * Entities at the light burst take 2 DMG of light

I'm seeing an alarming amount of the word "stun".