Board Thread:Wiki General Discussion/@comment-25406802-20191226141840

Hello everyone, Sonar553 here.

So, I have been looking through various different pages and noticed the different complexities that arrive when writing about the gameplay of a level. Of course, each well-written article follows one mutual concept: the gameplay is thoroughly explained, from start to finish. However, there has been the use of percentage stamps to divide each portion of the level into segments. This doesn't necessarily apply to collaborated levels, as articles such as SLAM include percentage stamps as well.

Personally, I believe that percentage stamps help create individual chunks that users could use to write individual segments of gameplay. I think this method would be useful to efficiently include information in smaller chunks and provides a sense of organization. However, this is my intake. One could argue that we can use these percentage stamps only for mega-collaborations, such as Supersonic, where there are multiple different creators creating a specific part. Each percentage stamp can be used to clarify which creator was building at a certain point in the level itself.

You have heard my argument. Now, I would like to hear from you.

Should percentage stamps be included to gameplay information of articles, and if so, should it be considered a sort of conduct to include percentage stamps to ensure that an article is of merit? 