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“ | My first attempt at making a custom background level. Simple right? Good :D | ” |
―Minesap |
Blockbite is a 2.0 Hard 5* level created by Minesap. The level is one of the first examples of the use of a custom background in Geometry Dash.
Gameplay[]
- 0-25%: The level starts off by introducing a custom background and non-traditional block design. As a cube, the player must avoid spikes and jump onto platforms to progress through the level. The orbs within this segment are not represented by the color of their function but are instead tinted black to match the block design. After reaching 20%, the background starts to flash into black four times with the cube being forced to bounce upwards in sync with the flashing of the background via the use of pink jump pads.
- 25-40%: The player is changed from a cube to a wave, as a different custom background is shown. The background is red and consists of rectangles that act as equalizers and soundbars in relation to the music. The equalizers and background flash from dark red to a lime-like color in relation to the melody of the music. The obstacles are represented by black blocks, reminiscent of that in the previous segment. A vertical line of striped decoration colored orange and black signify a gravity change as you continue to traverse through the segment while avoiding black obstacles.
- 41-55%: The background is changed alongside the gamemode, which is now a robot section. As a robot, the player must continue to reach or avoid black platforms, especially by hitting orbs.
- 55-66%: Upon reaching the ship section, the player is now half speed. The player must traverse through black blocks and sawblades. During this segment, there are invisible columns of normal speed portals followed by a column of half speed portals that are in sync with the music. A question mark along the way signals a transition into a different gamemode.
- 66-79%: Upon reaching the question mark, a hidden teleportation portal shifts the screen to the section under the aforementioned ship segment. The player now enters a ball section in double speed. Throughout this section, the player must move onto platforms and avoid any blocks that serve as obstacles while not touching the ground or ceiling.
- 80-100%: Another invisible teleportation portal is used, and the screen changes from a background of grey bricks to a clear background. Colored hexagons serve as the primary air decoration during this segment. The player, now a cube, is on top of a singular block that moves in line with the player through the x-axis, serving as a platform until 89%. During this time, spikes will appear from the bottom of the screen and jag upwards to become viable hazards for the player. The player must jump over them before becoming a UFO at 89%, where they must travel to a circular object acting as a portal.
For the remainder of the level, the player assumes regular gameplay on the ground. The player now becomes a robot and is required to jump over spikes until reaching the end, where it says <<MINESAP>> and -BLOCKBITE-.
Trivia[]
- The level is free to copy.
- The level contains 12,340 objects.
- The level was one of the first examples of custom backgrounds, alongside Unity.
- The level was named after one of the codes used with the Lockmaster.
Walkthrough[]
Geometry Dash - Blockbite by Minesap
The full walkthrough of Blockbite. Credits to Viprin.