Not to be confused with Crying Souls by Fillefjonk.
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WARNING: This level contains intense flashes and bright lights. If you have epilepsy or any other eye conditions, watching a video of this level is strictly advised against. Safety first! |
“ | My first 2.0 level! and it ain't easy! plz rate demon! (verifyed by Geomania) | ” |
―knobbelboy |
Crying Souls is a 2.0 solo Insane Demon created and published by knobbelboy and verified by Geomania.[1] It is a difficult remake of Nine Circles. The level is famous for being the first Nine Circles level with moving objects/obstacles in the wave segment. It is one of the first Nine Circles remakes created during Update 2.0. However, unlike the other original remakes, this one features a pure 2.0 background and ground design.
History[]
knobbelboy began working on Crying Souls at the beginning of Update 2.0, primarily using moving triggers to make it a unique Nine Circles level. However, the level was quite difficult, and it needed a verifier.
knobbelboy finished creating Crying Souls soon and asked Geomania, one of his closest friends in-game, to verify this new difficult Nine Circles level. As one of knobbelboy's closest friends, he accepted.
He practiced for a few weeks, and eventually after 2,200 attempts, he verified this new unique Nine Circles level. Crying Souls was rated shortly after its verification, and quickly gained attention by many players as the first moving Nine Circles level, which helped knobbelboy ascend to the popularity he has now.[1]
Gameplay[]
- 0-6%: The level starts with a cube section, where the first part's design is similar to a retro theme. It consists of fairly simple timings. The part then transitions into a ship sequence, similarly to most Nine Circles levels.
- 6-10%: Next, the player enters a ship sequence, just like the normal Nine Circles' ship sequence, but instead of using "Tokyo" blocks or slopes, it utilizes a 1.6 block slope along with the same sawblades.
- 10-15%: Afterwards, the player enters a ball segment, similar to the sequence of game modes in most Nine Circles levels. However, it is a bit harder than the section in the original Nine Circles and requires some timing. Then, the player enters a half-speed cube section that contains a cluster of blue orbs and numerous jump pads. There are spikes above the blue orbs, so the player must spam in this part to avoid crashing into them. After that, the word "Die!" will suddenly appear as the player transitions into the wave section.
- 15-24%: The original epileptic "circles" wave mode comes around, where the player is required to do timings and mashing to get past the slopes. The mini-wave segment before the dual has suddenly appearing and moving monsters, which requires careful timing by the player.
- 24-26%: The player continues as a mini-wave, where slopes suddenly appear without any warnings or signs. For that reason, this section requires precision and memory.
- 26-31%: The dual will end as well as the size will return to normal. However, there are two moving "circles" slopes, that require memory. Then, the player will be transported above two-colored sawblades, and the player will transition into a ball section.
- 31-35%: Moving blocks are featured in the ball section, where walls of blocks will move and form a path throughout the next wave section.
- 35-41%: Just as mentioned earlier in the half-speed cube section, the color scheme will briefly become red, and the words: "Just DIE!" will appear before the wave segment comes around as well as the epileptic effects. The second wave mode is harder due to the moving "circles" slopes that require much more timing and memory.
- 41-47%: The color scheme will become green again, and the mini dual wave mode will also return before the game mode will become a ship, as the level changes into a red- and black color scheme.
- 47-51%: The following ship sequence is more difficult than the first one due to the presence of mini portals and yellow orbs that are required to be clicked or else the player will crash.
- 52-56%: The game mode will return to the epileptic "circles" wave again, but this time is a bit easier due to the wave being at a slower speed. Then, the game mode will become a UFO, but there is an abundance of pink orbs needed to be mashed and hit before a red monstrous-like face will suddenly appear.
- 56-60%: The game mode will become a triple-speed wave again, but this time needing much more timing, mashing, and clicks. The player will then transition to another mini dual wave section. This section is filled with slopes that require precise wave movements by the player.
- 60-66%: This is arguably the hardest wave section by far. The player will transition as a normal dual wave where they will go between slopes and then through a "monster" with spikes similar to the design from Clubstep. This section requires the player to mash the button, as the space between the spikes is only three blocks. The player then turns into a mini-wave, with somewhat tight spaces that require precise clicks.
- 66-74%: The player then transitions out of the dual and back into normal speed, making the rest of the wave section easier. The game mode will then become a UFO that requires mashing, then the wave mode again, which, similar to the wave parts prior, requires precision and timing.
- 74-80%: The player will then transition to the final wave section where they start as a normal triple-speed wave with the words "Almost...". The player will then enter a ship portal along with a gravity portal where they must immediately hold the button to go down into another wave portal with a blue gravity portal, requiring the player to keep holding to go above spikes on a slope. The player then continues as a wave before they enter a UFO portal, where they must jump twice to enter a mini-portal along with a gravity portal, before jumping twice yet again to transition into a dual mini-wave.
- 80-92%: The player transitions to a dual mini-wave section, where they must click very lightly to go above small slopes without crashing into another slope above/below the dual waves. The player then transitions across blue pads to a normal wave section at normal speed, with some false paths. They must then touch a half-speed portal for a very short time before touching a double-speed portal, where the player enters a ball section for a short time before transitioning to the very last wave section with the words "GOOOOO!!!" and some spamming. The player then enters a robot section for a second where the player must jump over a gap of spikes.
- 92-100%: The player then enters the last cube section, which is both slow and simple. The level ends as the player slides across blocks, which shape out knobbelboy's name along with the text "Thx for 1K Subs!" Then, the speed will change as the player goes on a blue pad, and the words: "GG :D" can be seen.
User coins[]
- The first coin is at the first wave section, where the player must go down onto an alternate path at 17%.
- At the first cube section, if the player hits an additional orb, they will go to an upper path to get a key. Then, at 47% at a ship section, if the player neglects to hit the orb inside the mini-portal, they will instead teleport to an alternate area with the second user coin.
- At 7% in the ship transition, go to the above "slope," where a sawblade will disappear instead of killing the player, which disappears along with part of the above slope, allowing the player to get a second key. Then, at 95% in the final cube section, the player can use a hidden yellow orb to land on a secret platform with the final coin.
Trivia[]
- The password for the level is 123059.
- The level contains 25,951 objects.
- The level is 1m 23s in length.
- This level, Ultra Paracosm, and Paracosm Circles are the first Nine Circles levels to use a song by Xtrullor.
- This is one of the Nine Circles levels to change color scheme during the wave segment.
- This level does not use the 1.4 angled blocks for the Nine Circles part, but rather 2.0 blocks that make the level even more dynamic and different from the others.
- At the end, knobbelboy thanks his fans for hitting 1,000 subscribers on YouTube.
Gallery[]
Walkthrough[]
Nine Circles 2.0!! - Crying Souls by Knobbleboy -Geometry Dash 2.0-
The full walkthrough of Crying Souls. Credits to SoulsTRK.