Not to be confused with cybernetic crescent by Waffl3x and crashyy.
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WARNING: This level contains intense flashes and bright lights. If you have epilepsy or any other eye conditions, watching a video of this level is strictly advised against. Safety first! |
“ | The cyber age has come full circle... Is this truly the end? Verified by Technical. | ” |
―Viprin |
Cybernetic Crescent is a 2.1 Extreme Demon mega-collaboration hosted and published by Viprin and verified by Technical on 7 January 2021. It is the third and final installment of the Technology Trilogy, preceded by Artificial Ascent and Digital Descent.
Gameplay[]
- 0-6% (Codex): Similar to Artificial Ascent and Digital Descent, the level starts with Codex's part. Out of the whole level, this is commonly known as the simplest and easiest part. The part starts with a triple spike and then goes into a normal speed cube. This part contains very simple timings, although there are clusters of orbs the player has to navigate through.
- 6-13% (Shocksidian): Shocksidian's part starts with a half-speed ship, and the gameplay here is mostly just tight flying with a single anti-gravity portal and a single speed portal. In the middle of the part, there's a brief double-speed cube maze. Following this maze is some more tight flying, keeping the same speed.
- 13-19% (Rustam): Then, the speed slows down to normal speed and the player becomes a cube. First, the player jumps onto a blue orb leading into another blue orb leading into a blue pad. After this, the player must time a green orb and a pink orb to get through the wave portal later on. Once the player reaches the wave portal, they have to do a very brief spamming segment. Following this, the player turns back into a cube. However, this cube does not last very long, as it features three orbs-- a yellow orb, a blue orb, and a green orb. Then, the player turns into a ship. The player needs to straight fly to get launched down into a blue portal, and then they must fly up into an anti-gravity mini-cube portal. In this segment, the player needs to jump a total of two times to turn into a big cube. After a short auto staircase, the player must time a yellow orb and a pink orb to get into the wave portal later on. Once again, this wave features a very brief spam and then follows up with a cube portal. The part finally ends with a triple spike and a green orb timing.
- 19-25% (Ferdefunky): This part is a robot section where you have to hit orbs to get on moving platforms followed by a ball part where you have to switch gravity and hit orbs with strange and specific timings. This part ends with a single robot jump.
- 26-31% (G4lvatron): G4lvatron's part is mostly orb timings in the half-speed cube game mode. During this, the song becomes quieter, preparing for the pre-drop.
- 31-36% (Nasgubb):The song ramps up slowly starting the pre-drop. This part is a tight mini-ship part where the player has to move blocks and enter gravity portals to shift the blocks and clear a path.
- 36-43% (Viprin + EnZore): This part begins with a ship part where the player has to fly up to reach the cube portal. After the player reaches the cube portal, they have to hit two green orbs and finally a blue to change gravity. Then, a few gravity changes happen, followed by the player having to jump into a ball portal. This ball section doesn't last long, as there is one red orb leading into a ship section. This ship section is decently tight and even features a yellow orb to throw the player off. Finally, the part ends with some wave spam.
- 43-53% (Samifying): Then, the drop starts. The decoration here is similar to that in Sedulous, one of Samifying's levels. The speed accelerates up to quadruple speed, and the player immediately has to hit two orbs, those being a black orb leading into a green orb. The green orb leads the player into a very brief dual, where the player must hit a black orb to get shot up into a ball portal. After the player hits a pink orb, the game mode switches back to the cube. Now, the player has to spam-hit three orbs to get to the next portal, that portal being a UFO portal. However, this UFO is extremely short, as there is only a single jump. Then, the player must hit two black orbs swiftly to continue into a ship segment. This ship segment is simply just flying down, and then flying up. Following this is the halfway point of the part, marked by a half-speed auto cube part. After the break ends, the player immediately gets shot up into a UFO portal. In this brief UFO section, the player has to do three things to get back into a cube. Then, the player has to hit a blue orb, leading into a red orb and a half-speed portal, which then leads into a green orb. Finally, the part ends with a black orb leading into a green orb twice.
- 53-61% (Vlacc): Right as Vlacc's part starts, the player must do three very swift hits in the UFO game mode at triple speed. Then, the speed slows down to half speed and the player becomes a cube. The player is required to jump onto a pink orb leading into a blue orb timing. After the blue orb timing, the player must jump into a double-speed wave portal where they now have to do some decently awkward hits to pass it. Once the player passes the wave, they turn back into a cube, and the player proceeds to get slammed on the ground by a black orb. After the black orb timing, the player becomes a triple-speed anti-gravity mini-ship, and they must do some fairly awkward flying. The twist here is the player can only do two clicks because of all the black orbs everywhere. Following this is a half-speed transition, and the part ends with quadruple-speed blue orb hits and a red orb hit at triple speed.
- 62-71% (TheDevon): Next is TheDevon's part. This part is known as one of the more inconsistent parts of the level because of the high amounts of memorization, similar to his part in Digital Descent. The part begins with the player having to spam click four orbs, those being a red orb, a pink dash orb, a green orb, and a black orb. The black orb leads to a blue pad, and the player will have to jump directly after hitting the blue pad. Following this is a single jump leading into a blue orb timing. After the blue orb timing, the player's size decreases into a mini-cube, and the player must hit two orbs, the second one leading into a black orb. Then, the player must hit two pads and then a yellow orb. The yellow orb leads into a blue portal with a single blue orb in it, and the player must hit the orb to become a big cube. Following this is a red orb and a blue orb. Then, for a very brief moment, the speed slows down to half-speed and the player falls into a 4x speed portal. After the level accelerates, the player must jump onto a blue pad and then immediately hit a green orb followed by a blue orb. While the player is still holding the blue orb, they must jump off of a platform into a black orb. The black orb leads into a brief 2x speed ship downward straight-fly segment, and finally, the part ends with some tight 3x speed wave timings.
- 71-81% (Serponge): Serponge's part mostly revolves around two game modes, those being the cube and the ball. The part starts with four cube jumps, with no timing included. On the fourth jump, a red orb appears, and it shoots the player onto a blue orb which leads into a ball portal. This ball section starts with two green orbs, followed by a slope that shoots the player into a resting position at the bottom. However, this rest doesn't last long, as the player now has to time a green orb to get through two saws. Then, the speed accelerates up to quadruple speed, followed by an immediate green orb. After this, a slope shoots the player into a yellow orb, which leads into a green orb. Again, the green orb leads into a slope that shoots the player down into a red orb. Then, this happens again. The second red orb forces the player into a green orb which finally leads the player into another green orb. The part ends with some spam-clicking in the cube game mode.
- 82-87% (Hinds): Finally, the drop ends. Hinds' part is entirely 1x speed mini-cube with some decently strange timings, reminiscent of KrmaL's gameplay. The part begins with a single jump not leading into anything, but following it is a jump that leads to two blue orb hits. After this, the player falls and they have to attempt a very strange yellow orb timing. If the player manages to pass it, they have to jump into a yellow orb leading into two blue orb hits. Following this, the player has to attempt another timing, this being to hit the corner of a spike and fall into more blue orb hits. The part ends with the player jumping into a blue pad and then proceeding to hit a yellow orb. The rest of the part is automatic.
- 87-97% (Terron): The level ends with Terron's part. The part begins with the player jumping onto a 2x speed portal, and if they keep holding, they turn into a robot. The robot simply jumps onto a green orb which leads into a ball. However, this ball only contains a single hit. The hit leads into a steep slope which launches the player into a UFO portal. Similar to the ball, this segment only contains one hit. The hit leads into a brief wave segment with two hits, and after the second hit, the player briefly becomes a cube for an automatic transition. Following the transition, the player goes into a dual portal where they have to jump a single time only to be turned into a wave on both sides. After that is a single input as both waves each hit a dash orb for about two seconds, then some spam-hitting with one icon remaining as a wave and the other turning into a robot, finally ending with one last input where the player must hold as the wave hits another dash orb and the robot jumps over spikes with Floppy's name below them.
- 97-100% (Zalspr + Firs, End-Screen): The last remaining seconds of the level are auto to showcase the end screen. After passing the last input in Terron's part, the player's icons disappear as two white Cs appear from the sides into the screen. As they hit, they turn red with the right C becoming a T as the other letters in the level's name appear from both letters; the C spelling out 'Cybernetic' and the T spelling out 'Crescent'. The text 'HOSTED BY VIPRIN' can be seen above and 'VERIFIED BY TECHNICAL' can be seen below, with a grey moon in the background. After the end-screen shows briefly, the level ends.
Easter Eggs[]
- There are a total of four Easter eggs scattered throughout the level.
Swag Route[]
- If the player takes a skip in Codex's part at 5%, some text will appear at the same percentage, stating: "SWAG ROUTE MOMMY MADE IT".
NOVEDEHT[]
- Similar to other mega-collaborations TheDevon has participated in, if the player dies while his name is on-screen, his name will become backward, stating: "NOVEDEHT".
Sheikah Alphabet[]
- In Nasgubb's part, there are little symbols in a few of the blocks. These symbols are from the Sheikah Alphabet, an alphabet from The Legend of Zelda: Breath of the Wild. The text decoded would say this: "I INVITE NAS TO GEOSTORM SUPER MEGA YOUTUBE THANK BROS BLIZZARD GIRL BUILT 12 THIS PLEASE SUBSCRIBE I. LOVE. D*CK."
End Screen Faces[]
- Finally, the end screen faces. Throughout Codex' part, Ferdefunky's part, Vlacc's part, and TheDevon's part, there are invisible coins that unlock big coins that cause faces to appear on the end screen.
Codex's Coins[]
- three coins in this part unlock the first big coin.
- At 2%, the player must hit a blue orb later than usual and land on a platform located towards the top of the screen.
- At 3%, instead of falling onto a platform up ahead, the player must jump onto it, as the coin is above them.
(*At 4%, directly after hitting a blue pad, the player must precisely jump to collect the third and final coin in this part.
Ferdefunky's Coins[]
- Similar to Codex' part, 3 coins in this part unlock the second big coin.
- At 20%, the player must ignore a blue orb falling onto a block on the bottom (where the coin is located), and then proceed to jump back up.
- At 24%, instead of hitting a yellow orb, the player must fall on the bottom and then flip back up onto a block and collect the coin.
- At 25%, directly after collecting the second coin, the player must hop onto a small edge next to some mini-spikes to collect the third and final coin in this part.
Vlacc's Coin[]
- In this part, the player only needs to collect one coin to unlock the third big coin.
- At 58%, the player needs to fly through a very tight space towards the bottom of the screen to collect the coin. This timing is very difficult, as trying to time it will likely result in the player hitting one of the black orbs scattered throughout.
TheDevon's Coin[]
- Finally, TheDevon's coin. This part contains two coins that the player needs to collect to unlock the fourth big coin.
- Both coins are located in the final wave segment of the part, and the player must precisely time click through gears (both at 70%) to collect these coins.
Result[]
- If the player collects one big coin, then Pepe The Frog will appear on the end screen.
- If the player collects two big coins, then Pepe The Frog and a Troll Face will appear on the end screen.
- Both Pepe and Troll Face are some of the most well-known internet memes.
- If the player collects three big coins, then Pepe The Frog, a Troll Face, and a Bunny Icon used by players such as Icedcave and Cyclic will appear on the end screen.
- If the player collects all four big coins, then Pepe The Frog, a Troll Face, the Bunny Icon, and Gawr Gura from HoloLive will appear on the end screen.
Trivia[]
- The password for the level is 010721, referring to the day it was verified on 7 January 2021.
- The level contains 190,000 objects.
- The level is 1m 53s in length.
- The level was ranked #98 in GDToday's 100 Greatest Levels of All Time list.
- The level was rated on 16 January 2021.
- The level was nominated for Best Demon Megacollab in the 2021 The Geometry Dash Awards.
- The level was initially placed at #37 on the Geometry Dash Demonlist on 17 January 2021, above Yatagarasu (#38) and below Macabre (#36).
- This addition pushed Chromatic Haze into the Extended List for the first time and Under lavaland into the Legacy List.
- This is the only level in the Technology Trilogy that is:
- Not verified by Combined.
- Not XL in level length.
- Not a former Top 1 Extreme Demon level on the Geometry Dash Demonlist.
- The first victor, Luqualizer, uploaded his completion video only an hour after the verification video was uploaded by Technical.[1]
- Skarro was the first to beat the level on a controller with 9,602 attempts.
- The movement of Fever Dream from the Legacy List to #130 on 10 November 2023 pushed Cybernetic Crescent into the Legacy List.
- As a result, all levels from the Technology Trilogy have fallen into the Legacy List.
Videos[]
Cybernetic Crescent VERIFIED (Extreme Demon) by Viprin and more - Geometry Dash
The verification of Cybernetic Crescent. Credits to Technical.
Reaction to Technical to Verified Cybernetic Crescent (EPIC GG)
Technical's Twitch Highlight of his verification of Cybernetic Crescent. Credits to Martinecraft.
4 Easter Eggs Found in Cybernetic Crescent - Geometry Dash
All Easter Eggs found in Cybernetic Crescent. Credits to 00Zero.
"Cybernetic Crescent" (Preview) by Serponge, G4lvatron, Viprin & more - Geometry Dash 2.11
The first preview of Cybernetic Crescent. Credits to Viprin.
"Cybernetic Crescent" (Preview) by Serponge, G4lvatron, Viprin & more - Geometry Dash 2.11-0
The second preview of Cybernetic Crescent. Credits to Viprin.
Demonlist[]
Main List
- Tidal Wave by OniLink
- Nullscapes by Kiba
- BOOBAWAMBA by Akunakunn
- Every End by MindCap
- andromeda by Insxne
- Anathema by nikrodox
- Avernus by PockeWindfish
- Acheron by ryamu
- Silent clubstep by Sailent
- Spectre by xander
- Tunnel of Despair by Exen
- Abyss of Darkness by Exen
- Kyouki by Demishio
- Subterminal Point by SyQual
- Slaughterhouse by icedcave
- Menace by MannyHeffley
- Sakupen Circles by Diamond
- KOCMOC by Cherry Team
- Deimos by ItsHybrid
- Firework by Trick
- The Lightning Rod by Lavatrex
- poocubed by Lisp
- KOSETSU by fwe
- Saul Goodman by Renn241
- Eyes in the Water by hawkyre
- MINUSdry by CDMusic
- Belladonna by Cherry Team
- The Hallucination by SyQual
- COMBUSTION by Cersia
- Solar Flare by Linear
- LIMBO by MindCap
- Gaggatronda by MoistyJc
- Edge of Destiny by CDMusic
- Codependence by TCTeam
- Mayhem by LordVadercraft
- walter white by Renn241
- Deadlier Clubstep by HeroZombie80
- PSYCHOPATH by DeniPol
- The Yangire by Dorami
- SARYYX NEVER CLEAR by artos
- Collapse by Nexel
- Apocalyptic Trilogy by APTeam
- ORDINARY by vit12
- The Plunge by Dolabill
- Midnight by Yuko
- Sinister Silence by Wahffle
- arcturus by maxfs
- BEELINE by Waffl3x
- Sonic Wave Infinity by APTeam
- Damascus by Dzeser
- Waterfall by Cherry Team
- BPATA MPAKA by Inex
- Crystal Crusher by Zeniux
- Tartarus by Dolphy
- Climax by HushLC
- Jigsaw by NekonGames
- UNKNOWN by NineDice
- Oblivion by dice88
- Viprin UFO by hawkyre
- Coalescence by Amplitron
- The Golden by BoBoBoBoBoBoBo
- Natural Disaster by iIiLaSeRiIi
- Verdant Landscape by Nisha
- ATOMIC CANNON Mk III by LIEB
- Delta by Drakosa
- NETWORK by Agat3
- Shukketsu by Yuko
- Terminal Rampancy by Xyriak
- Checked Steam by gruzy
- Critical Heat by Zeniux
- Aerial Gleam by EndLevel
- Trueffet by SyQual
- Destruction 19 by bosjoker
- The Paroxysm of Rage by Zacanaii
- Judgement Knights by HangerLord
Extended List
- Kenos by npesta
- Zodiac by Bianox
- Esfera by SyQual
- Axinie by SaturMan
- NEUTRA by Jenkins GD
- Guideless Goobering by Enfur
- DISSONANCE by ImMaxX1
- Scream Machine by TMco
- Lithium by L4tezk
- Ascent by Rimexon
- Fragile by EndLevel
- Hard Machine by Komp
- Widestep by Demishio
- Crackhead Circles by AlrexX
- Keres by ItsHybrid
- Lotus Flower by StarkyTheSalad
- Frost Spirit by Quavbus
- Dry Out Copyable 2 by tenzk
- Promethean by EndLevel
- Cold Sweat by para
- Thinking Space by Atomic
- qoUEO by GhostVandalf
- Starlit Stroll by Enfur
- Renevant by nikrodox
- SUPERHATEMEWORLD by icedcave
- ConClusion by DreamZoneGD
- ta1LSD0ll by ta1lsd0ll
- We Are Not The Same by mbed
- Instinct by Krazyman50
- Sky Shredder by Dorvict
- Calculator Core by Walroose
- Trotil by Cherry Team
- shimmer by Amplitron
- Crimson Planet by TrueOmega
- DIRECTIONS by ryli
- Cognition by EndLevel
- ATOMIC CANNON Mk II by LIEB
- Cosmic Cyclone by APTeam
- SARY NEVER CLEAR by KugelBlitZ
- Rigel by Dan2D
- Ykds1479ymdppr by Kapycta999
- Akashic Records by VoTcHi
- RUST by neigefeu
- CORRODERE by Moosh
- Lucid Nightmares by CairoX
- Cobwebs by NineDice
- Coral Cave by awesomeme360
- Launchpad Labyrinth by Moffe
- Shardscapes by Kiba
- Amalgam by XLSpiral
- Indivine by MercuryDT
- RUTHLESS by Surjaco
- Sides Of My Mind by MaxxoRMeN
- Horros by Shrc
- Omega Interface by Platnuu
- Escape Room by SleyGD
- Axiom Asterism by Filqh
- Ragnarok by knobbelboy
- me when machine gang by Akunakunn
- SAND SAILOR by Custi
- Pandemonium by Cersia
- FARBIDI THEORY by TMco
- Descent Into Exile by GrenadeofTacos
- Neon Skyline by recillia
- Deep Bass by Wesp
- The Rupture by Ka1ns
- Scrubbabingo force by Akunakunn
- Jupiter My Favourite by Akunakunn
- The Art of the Blade by mbed
- Silent Club by Luqualizer
- Kappa by Armadeus
- no jokes by TheParadoxTeam
- LD50 by StarkytheSalad
- Nabil Let Go by Nab
- Asterios by Exen
Legacy List
- Bloodlust by knobbelboy
- PROTON LAUNCHER by MultiverseGD
- TORN by Kyhros
- Jesse Pinkman by Renn241
- Terminux by VulgarisAerae
- BarbarosFinaleFinale by awesomeme360
- Twilight by Yuko
- CITRA by Varse
- Awedsy by sink
- Excruciation Chamber by spcreat
- Fog by notesxd
- Gracefully by DTDom
- Deimos by EndLevel
- Sazerix by Zeptrus
- Congregation by Presta
- Sigma by MindCap
- Atmos by Marwec
- MewneI by LightiNovel
- Aronia by Exen
- untitled unmastered by para
- Pagoda by Seturan
- Moving Forward by Crohn44
- DsinK by stanstanmansan
- Pootis Engage XTREME by AAAAAlex
- IthacropoliX by BIGMAC77
- ATOMIC CANNON by LIEB
- Knights of Thunder by HangerLord
- Cicatrize by Wintter
- Ploink by goobfrudla
- Violet Illusions by Enfur
- Nhelv by SrGuillester
- Gustavo Fring by Renn241
- FRIDAY by Metalface221
- Farthest Outpost by Jghost217
- Ouroboros by Viprin
- CONNECT by Mcres
- Ourwa by Demishio
- XRAY by GDSkele
- kowareta by Gablor
- Dump by GiggsRH
- Visible Ray by KrampuX
- Th3Dev0n by Zeptoz
- The Yandere by Dorami
- Arctic Lights by Metalface221
- Plasma Pulse Finale by Smokes
- Frozen Cave by TheParadoxTeam
- WORSTBRAINMAP by bims
- Fragmented by Cersia
- Dust Bowl by Iconic
- SZYSLAK by Zeniux
- REPENTLESS by Renn241
- CHROMA FINALE by Renn241
- Calamity by Awedsy
- AKIRA by Eridani
- Hardry by KuraiYonaka
- EGO KILLING by exactteam
- RAM by James
- Spectrum Cyclone by Temp
- FusionDynamix by TwisterDude161
- nevermore by EidamGD
- Kjdf8314jlfssf by Kapycta999
- CRIDIUM by 4yoet
- Fever Dream by icedcave
- Aquatic Auroras by EndLevel
- Storming Summit by Nimbus
- Shutdown by OliSW
- Requiem by Zylenox
- ConTroller by DreamZoneGD
- Mirrored Calamity by Nimbus
- Obscura by Eridani
- Sparkling by MzeroGD
- Eternal Moment by Rainstorm
- RANDOM ACCESS MEMORY by Acute144
- Beyond Hell by fakeblast
- Omega by MindCap
- Gamma by MindCap
- Dance of the Violins by DrayTM
- network by VanDerVals
- Power Grid by YraX
- Spacial Rend by Eclipsed
- Hyper Paracosm by ViRuZ
- of Ambrosia by Renn241
- Collect All Pets by rynoxious
- the wiener by rynoxious
- Dedohexdragon by royen
- Ryft by Dreamlight
- Cybernetic Crescent by Viprin
- Wasureta by HelpegasuS
- Macabre by ZephiroX
- Edge of the World by L4tezk
- Sink by Awedsy
- Golden Club by Zenmuron
- Molten Core by Janucha
- Loochiverse by Nerhy
- ELLIPSISM by Swib
- LUMINA by hechie
- Sonic Wave Rebirth by Serponge
- Sonic Wave by Sunix
- Infinite Iniquity by Flukester
- Molten Gear by knobbelboy
- Shmarley Ville by Renn241
- GONER by Nightning
- Sephiroth by Rainstorm
- Necromancer by TGI
- Iris of a Puppeteer by EternaswipVMAX
- Yatagarasu by TrusTa
- Rage by nSwish
- X0 by Mulpan
- Edge of the Blade by Eiruni
- Silentium Clavas by Xolarzz
- The Hell Nutz by TheLasaga
- Cersia Difficult by Cersia
- xo by KrmaL
- Generic Wave by Pennutoh
- Titan Complex by TCTeam
- Nunri by Szilu
- Icotact by icedcave
- Quantum Theory by HeroZombie80
- memories by ImMaxX1
- rosedynamix by rose;
- BRKMGB8GJCZ by robotchief
- Cersia Madness by Cersia
- MISFIRE by Galaxxyss
- Kuzureta by Teno
- Erebus by BoldStep
- Delebit Oblivio by TeamSmokeWeed
- Retention Rush by TheBlackHell
- The Reaper by Kyhros
- Nightshade by YakobNugget
- Sunset Sandstorm by crohn44
- Altered Ascent by Prism
- reeses potentially by SubStra
- Dark Flare by KeiAs
- Chromatic Haze by Cirtrax
- Ddiamond by Lfritz
- DubKore X by Loogiah
- Celestial Force by MindCap
- Tapwreck by MrLorenzo
- RELENTLESS by Surjaco
- ameliorate by maxis044
- Devil Vortex by Rustam
- Timor by Colorbolt
- super probably level by Alkali
- WOW by TrusTa
- ConFusion by DreamZoneGD
- Framework by Agat3
- Catalyze by ZephiroX
- Raisins by Airzyy
- Dreams by Kapycta999
- Lucid Chaos by CairoX
- Stygian Machinery by TeamE12
- Paroxysm by Lemons
- Freedom08 by Pennutoh
- Jamboree by JustJohn
- Photovoltaic II by Mazl
- The Moon Below by Onvil
- Lateral Myst by Bedrock
- Friday Vortex by Cersia
- IMAPHONE by Azuvy
- Apollo 11 by nasgubb
- inanimate INSANITY by Orange GD
- Bitcrusher by SleyGD
- Digital Descent by Viprin
- Stalemate Redux by GDTheTactiq
- TheCinnyBun by Cinny
- Cadrega City by Pennutoh
- ZAPHKIEL by Darwin
- Factory Realm X by HelpegasuS
- Springtime by VigorousGard3n
- Dole Damos by Jeyzor
- RGB by SleyGD
- Delta Interface by Platnuu
- Killbot by BoldStep
- Omicron by Proxima
- Tempered Steel by ItsHybrid
- vaenstep by vaen
- Step To Hell by LaZye
- Auroral Darkness by ViRuZ
- Solarion by ZephiroX
- Demonicat by f3lixsram
- Black Flag by Nekon
- Fabrication by KeiAs
- Ethereal Artifice by Zeroya
- Artificial Ascent by Viprin
- Effect II by MrSupremeGD
- Quantum Dynamix by GrenadeofTacos
- Future Chaos by neoraptor
- Luxtra by TheGalaxyCat
- Occult Outcry by Havok
- Aesthetic by SyQual
- Yuh by Lfritz
- Polygonal Paradox by Hypno
- Missing Benefits by TGI
- Mind Control by Deadlox
- Night Rider by LmAnubis
- The Hell Field by Stormfly
- Quantum Processing by Riot
- lodin da fish washer by KoKo43
- BBBBBBBBBBBBBBBBBBBB by RoiMousti
- The Hell Zone by Stormfly
- Belloq by Sminx
- Glowy by Rob Buck
- Crystal by Zeronium
- Boogie by Digitalzero
- Quaoar by Flosia
- Rate Demon by RoiMousti
- Void Wave by Cherry Team
- Bausha Vortex by Pennutoh
- Spectrum Rave by Ryder
- Never Beat It by Metalface221
- Balengu Vortex by Temp
- Bass Cave by Bloodshot
- distraught by Alkali
- Sinister Incision by ItsHybrid
- Static Ignition by Magmeta
- Berserk by TrusTa
- Black Blizzard by KrmaL
- Auditory Breaker by LazerBlitz
- Ziroikabi by RoiMousti
- Pandemonium by Yakimaru
- SECTOR 19 by Sillow
- Hatred by AZuLer4
- Furious Flames by Failure444
- The Hell Inferno by Stormfly
- ErebuS by Platnuu
- Cadrega Mode by TCTeam
- Hyper Paradox by ItsHybrid
- CHROMA II by Renn241
- BuTiTi III by JonathanGD
- Ziroikapi by Kapinapi
- DMG CTRL by GhostVandalf
- Surge of Memories by TMNGaming
- Carcano by Asuith
- Astral Divinity by knobbelboy
- Surge of the Shield by Geo
- 2 1 1 by SrGuillester
- Dolos by Enzeux
- Glitched Memories by TCTeam
- Audio Expulsion by GoodSmile
- MONSTROSITY by Snarlax523
- Anoxysm by Lemons
- SubSonic by Viprin
- ikaros by Pavlaxan
- Mujigae by YGYoshI
- Betrayal of Destiny by Splash
- Shock Therapy by Arb
- i hate you by AlrexX
- SINGULARITY by Bianox
- Breakout Redux by Waivve
- The Hell World by Stormfly
- Low Death by KrmaL
- Athanatos by Exenity
- Anahita by Yuko
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