Not to be confused with Vehemence.
“ | suffer, until eternity ends. | ” |
―Vrymer |
Eternelle Vehemence is a 2.1 Hard Demon created and published by Vrymer and verified by Golden on June 7, 2020. While each part of the level is not that difficult, the XXL length makes up for the generally easy difficulty. The level features unique block design and effects, which primarily use gray, pink, red, and the player colors. The level is praised in the community for its impressive decoration and fun gameplay.
Gameplay[]
Eternelle Vehemence's gameplay is based mostly on the song, which gives the level both slow parts and fast parts. Most of the parts are around the same difficulty.
- 0-3%: The first section of the level is very slow. Most of the gameplay uses cube but there are short tight ship sections between cube parts. The background resembles a purple sunset with clouds and the objects in the part are decorated with purple patterns. There is a dash orb at the end of the section that the player needs to hold for a long time before entering the next section.
- 4-7%: This section only uses cube and is probably the easiest in the level. The blocks in this section are very abstract and the background resembles a brick wall. Blocks pulse into colors of pink and purple as the cube gets closer to them.
- 8-17%: This pre-drop section uses only UFO, apart from one robot input at the end. The long UFO part is split into three segments. The first segment is mostly grey and static. The part is full of slanted objects, which create semi-tight timings. The second segment is shorter but keeps the same block design. The blocks in this section move around a lot and the background is made up of pink and purple parallelograms that pulse through the part. The last UFO segment switches up the blocks to mostly saw-blades that move around when the player gets close to them. The background and block design goes completely black at the last robot, except for one spike colored with the player colors that the player must jump over.
- 18-25%: This section is the first part of the drop and is split up into four segments to fit the song. The first segment is a pulsating wave part that is colored with the player colors and has a spinning effect in the background. The second segment is a ball with colorful rectangles in the background. The next segment starts with one cube jump over some spikes. The part then transitions to a slightly tight straight-fly ship section with objects pulsing with the player colors. The fourth segment is a colorful robot part with multiple platforms that must be jumped on to get to the next section.
- 25-32%: This section is also split into four segments like the last. The first segment is a spider part with many sloped platforms. The second segment is a mini-cube segment with a colorful gradient background. The gameplay of this segment involves just holding down and hitting a few orbs. The third segment is a wave part that starts with some moving paths requiring the player to take either the top or bottom path. The part becomes wave spam with the exception of having to make the wave touch the ceiling once to avoid a wall. The fourth segment is a robot section with very similar gameplay to the fourth segment of the previous section, but with only one-block-wide platforms. The flashing background displays a skull and some text (see Trivia).
- 32-39%: This section is split into four segments as well. The first segment is a UFO part with pink pillars that come into view as the player goes upward. The next segment is a cube where the player must hit many blue orbs. The decoration for this segment is blue and purple spike pillars that spin around and pulse as the player goes through the segment. The third segment is a ball part with narrow pillars that the player must land on. The fourth segment is a cube part where the player must jump over spikes and switch gravity constantly. The objects in this part flash to 3D and back to 2D.
- 40%: This part is a slow mini-robot where the player must make small jumps to avoid hitting the sloped ceiling.
- 41-46%: The last section of the first drop is split into three segments. The first segment is a spider part where the player must tap/click fast to avoid crashing into spikes. The blue platforms that the player must stay on slowly move upward during this segment. The next segment starts with two orbs and then becomes a multi-area wave section with many obstacles. The background is completely black and the objects are colored with a gradient of teal and purple. The last segment keeps the black background and involves the cube jumping on top of thin platforms and hitting orbs.
- 46-50%: This section is the halfway point of Eternelle Vehemence. The section starts with a slow ship that must be flown through a slanted corridor filled with spikes. After one cube input, the player has to navigate an even tighter slanted spike corridor, except with the wave.
- 50-59%: The gameplay gets faster in this section. The player starts as a mini-cube and must jump on tilted platforms. The background is solid red with some moving diamonds. After the mini-cube, the background changes from red to green. The cube becomes a ball and the player must make some timings to avoid spikes. The next part changes the background from green to purple and turns the ball into a robot. The player must jump across platforms and hit orbs. The last part of the section is a wave, and the player must navigate straight paths and spam at some parts.
- 60-67%: The first section of the second drop is split into four segments like the first drop. The background is black and white for the first three segments and black for the fourth. The first segment is a mini-cube dual that requires practice to get the timings down. The next segment is a ship part where saw-blades appear as obstacles when the player gets close to them. There are dots to tell the player where they need to fly to avoid the saw-blades. The third segment is a ball dual with lots of timings. The last segment is a cube segment with "invisible" platforms and semi-blind jumps.
- 68-70%: The first half of this section is a wave part where the player must avoid incoming saw-blades. The background of this part is colorful and flashy. The second half is a UFO section with sloped spikes that move up constantly, requiring the player to keep going upwards.
- 71-74%: This section starts out with a fast spider part featuring white platforms and one trigger orb the player needs to hit. After that, a pink dash orb shoots the player downward into a red narrow corridor with quadruple-spikes.
- 75-82%: This section is very chaotic and switches game-modes often. The background is completely red and objects do a lot of pulsing. Platforms and spiked ceilings come into view and leave very fast. This part requires a lot of practice to understand the timings. The part contains a tight UFO section, a small straight-fly, and a lot of moving platforms. The section ends with a wave.
- 82-91%: This section contains a two-segment boss-fight and is the last fast section of the level. The first segment has cube- and ball parts on a mostly straight path. The boss fires lasers often that the player must dodge. The end of the segment contains some tricky ball gameplay. The second segment is a long and fast wave where the boss will fire lasers and throw obstacles in the player's path. This section should be practiced as it is very fast and somewhat confusing when the player tries it for the first time.
- 91-95%: The level abruptly transitions to a tight ship part which is much slower than the previous parts. The color scheme of this part is completely gray-scale. Here, the player must dodge spikes suspended from the ceiling and floor. After the ship part, the player becomes a mini-wave. This part contains some controlled spam and teleport portals.
- 95-99%: The last section of the level returns to using the background of the first section but completely grayscale. This section has mostly mini-cube gameplay on thin platforms. About halfway through the part, one part of a platform collapses, requiring the player to jump earlier. The last input is a triple-spike that leads to the level’s end.
- 100% (End-Screen): The level’s name is written in a vaporwave-like style with a colorful background. The player’s total points are printed under it (see the last bullet point in Trivia).
User coins[]
Eternelle Vehemence has three verified user coins.
- Coin 1: The first coin is located at 46% and only appears after the player collects eight custom coins, which are as follows:
- Jump on top of the staircase structure at 2% and on the following platforms to grab a coin.
- Miss the yellow orb at 6% to grab a coin.
- Use the robot glitch (holding down while hitting the pad) at 17% to take an alternate path with two orbs and the coin.
- Miss the yellow orb at 20% to become a mini-ball, which allows the player to go under the spikes at 21% and grab a coin.
- Take the bottom path with the wave at 29% to grab a coin.
- Miss the fourth blue orb at the second set of orbs at 35% to take the top route and grab a coin.
- Tap with the spider twice to grab the coin at 41% and get back to the bottom platform.
- Finally, grab a coin at 43% by taking a tight wave path.
- Coin 2: Go into the hole in the spikes at 92%, which contains a yellow portal. The player will then be able to go up at 95% and take an alternate path. The player can grab the coin at 98%.
- Coin 3: Miss the blue portal at 55% to take the upside down path with the robot. The player must follow the path and will grab a key. A randomized code will then be displayed at 60% with four digits. This code is for the four trigger orbs at 98-99%. Depending on what numbers are in the code, hit all the trigger orbs that correspond. For instance, if the code is 1 2 3 4, hit all of the orbs. If the code is 2 0 0 4, hit only the second and fourth orb. If the code is 1 0 0 0, hit only the first orb. If the player has clicked the correct orbs, they will grab the coin.
Trivia[]
- The password for the level is 141611.
- This level contains 213,981 objects, which may cause lag for low-end users.
- The level is 5m 31s, making it the longest non-travel Hard Demon.
- The level was ranked #75 in GDToday's 100 Greatest Levels of All Time list.
- The level was rated on the same day as release and received an Epic rating.
- The level was nominated for Best XL Demon in the Geometry Dash 2020 Awards.
- Eternelle Vehemence was a Medium Demon for a short time after it was rated, most likely because Viprin suggested Medium Demon when he uploaded a video of the level before its release. It changed back to Hard Demon soon after.
- According to Vrymer, the level went by the name of "Painless Vehemence" when it was just a layout.[1]
- Compared to the final level, some parts are easier and some parts are harder in this layout.
- The layout also featured a heavily unbalanced tight ship part at the end that was probably put there for a joke.
- This level was the first level to get rated with the song "Anybody Else" by Panda Eyes.
- The level has a unique score system with achievements.
- Jumper: Jump and hit the two arrows at 1%.
- Star Catcher: Jump and hit the star at 5%.
- Colored Roof: Jump on top of the pink platform at 25%.
- Clubstep Monster: Tap/click after hitting the UFO portal at 32% to go inside the Clubstep monster.
- Star Catcher 2: Long jump at 40% and hit the star inside the sloped ceiling.
- Wave Skipper: Skip the wave portal at 43% by going through the path to the left of the normal path.
- Fake Spike: Hit the fake spike in the middle at 47%.
- Follower: Perfectly follow the dots at the ship part from 62-64%.
- Long Jump: Jump from the platform at 66% and skip the next platform.
- Follower II: Perfectly follow the arrows in the wave part from 87-91%.
- The player's final score will be displayed on the end-screen. Each coin gives the player 1000 points and each achievement gives them 200 points. The maximum amount of points is 5001. The player can get an extra point by spamming after the four trigger orbs.[2][3]
- If the player gets 5001 points, the text below their score at the end will say "beyond perfection".
- If the player gets 5000/5001 points, the text below their score at the end will say "perfection".
- Otherwise, it will say "GG".
- This was the final level that Michigun uploaded to his YouTube channel before his death.
- If the player crashes at the final triple-spike, a sad face will appear over it.
- The flashing text at the drop are in different languages:
- Chinese: 血液 (xiě yè): blood
- Yiddish: תַּאֲוָה (ta'avah): lust
- Georgian: (t'anjva): suffering
- Georgian: (t'k'ivili): pain
Walkthrough[]
Without coins: https://youtu.be/CMwlfGRZzyA
With coins: https://youtu.be/KMimVXiPhwg