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WARNING: This level contains intense flashes and bright lights. If you have epilepsy or any other eye conditions, watching a video of this level is strictly advised against. Safety first!


LIMBO is a 2.1 Extreme Demon mega-collaboration hosted and published by MindCap, co-hosted by Djoxy and verified by BGram on 26 November 2022 after 109,490 attempts.[1] The level is designed in a 1.9 style with an indigo, dark blue and red colour palette. MindCap intended the level to be the hardest memory Demon without relying on visual interference while implementing unique gameplay mechanics.

MindCap had stated that the version of the level from January 2022 would probably have fallen into the Top 20-30 of the Demonlist. Some playtesters had stated the buffed version that followed to be Top 1 difficulty. Due to its unconventionally memory-intensive gameplay, LIMBO's relative difficulty is uniquely challenging to gauge.

On 27 August 2022, BGram returned to the level and started his verification of a further buffed version that he, at the time, believed to be harder than Slaughterhouse, the #1 level on the Demonlist. This version ended up being verified by BGram and placed at #7.

LIMBO received acclaim from players for its concept, design, decoration, effects, gameplay and music, and is widely considered one of the best top Demons in recent history and one of the best levels of all time.[2][3][4]

Lore and story[]

LIMBO is themed around being trapped between heaven and hell. With the player not knowing where to go, it is up to them to decide their fate as they venture through the wonders of different technological and demonic hallucinations.

The story of LIMBO is about a steel factory manager in the 1980s who hired a scientist to create artificial intelligence that would solve the dangerous situations of the factory. The steel factory suffered ten casualties, and some workers quit due to the hazardous conditions they worked in; therefore, the manager decided to replace all the factory workers with artificial intelligence capable of performing all the tasks simultaneously.

The creation was finished and named EAM-17. It was considered the scientist's greatest invention. It took him around 17 prototypes to create the final product; however, he thinks his creation is not yet ready for commercial use. The manager replied that it was a marvellous machine, exclusive to his company. The manager ensures that the scientist should not worry about making profits with this machine since he will soon build an 'unstoppable team'.

The scientist then reminded the manager that there is a failsafe in the form of a combination code, which one may activate with a key in the control room. However, the manager replied that he had not seen the machine work in real-time yet, so he demanded that the scientist get it working. The scientist then responds about the purpose of the machine itself and expresses his concern towards the workers who have families to raise and the fact that he is monopolising the industry.

The manager exclaimed the scientist to silence, telling him a naïve young man like him would never understand this would be the new direction towards the future. Everything would become automated, and personnel would no longer have input. It is a sacrifice through every big step. The manager also added that he dislikes how the press pushes him into talking about how he treats his employees. The scientist calls him out that his greed would force thousands into destitution through this cruel means. When the manager reminded him of his sick mother, Betty, the scientist told him not to remind him of her. They continued to prepare for the machine's operations and reminded him about the safety precaution key. The manager calls the weird-looking key an 'elaborate gag' of his due to the colours. The two then started EAM-17 to work, hoping that the manager would gain profit.

Six days have passed, and the machine functions according to plan, with increasing sales of the factory going on a long shot. However, at one point, it malfunctioned and stopped completely. The manager called the scientist to check on the machine, and then he headed towards the control room to assess the situation. Before he could do so, suddenly, a gigantic claw made out of improvised objects from the factory grabbed the scientist. The scientist yells to grab the keys at the table and focus. However, the manager is confused about which key would activate the failsafe. There were too many identical keys to differentiate. The malfunctioning robot kills the scientist by violently throwing him against the wall. The manager then tries to make a run for it and call the authorities, but the machine shuts down all the doors and kills him.

In the aftermath, the AI blends the entire factory like an abandoned facility every time they are threatened, ready to kill everyone who dares to enter its territory. The investigation of the deaths involving EAM-17 shows that the bodies were never recovered, and the police declared the manager and the scientist missing. Around 30 years later, a cube emerges, which is the reincarnation of the scientist.

The cube was sent to the same spot where he had died outside the factory, with his only goal being to prevent more casualties to the sentient AI and RETURN 0. He must overload its resources and take the right key to shut it down. Conversely, the manager woke up elsewhere, yelling for anyone around. He has woken up in his factory, where everything is strangely bluish and distorted. As he ventures through the factory, he touches a spike and reacts in pain, telling himself that he is back from the start.

The manager's only goal is to find what lies at the end. Otherwise, he will be trapped forever.

Description[]

  • 0-4% (Findexi + Juhou): The level starts with a normal-speed cube and a series of slopes with many fake spikes, holes and teleporting portals. The following section requires the player to go through a series of blocks and then upside down under reverse ramps, having to remember which orbs to hit.
  • 4-8% (Lumpy + Failure444 + CuLuC): This part of the level is entirely wave-based at varying speeds. While the area itself is not tight, balls consisting of small spikes float across the screen from all angles at increasing speeds and amounts throughout the part. This part ends with the word 'FOCUS' flashing on a black screen, signalling the drop and transitioning to the next part.
  • 8-14% (th31 + Lieb): This part starts with a triple-speed ship that must go through gameplay that constantly switches from one set of gameplay to another at a regular interval. The part involves using three consecutive dash orbs, and at one point, the player must go to the ground, which looks like it would kill them. There is a brief interval of using yellow orbs inside gravity changes in a tight slope corridor before transitioning into a ball. The ball contains many trigger orbs, only some of which the player shall click to make their way through. This ball section contains no other orbs or speed changes.
  • 14-19% (Pennutoh): The player must first jump onto a green orb but click the trigger orbs on both sides of it. Otherwise, the next green orb (which must be used) will be toggled off. There is a lot of gameplay in other areas of the screen that is not involved in the only passable route but is only there to confuse the player. After a difficult blue orb click, there is another trigger orb the player needs to hit to activate a blue gravity portal, which will allow them to continue the part. Once again, the player must avoid what looks like the actual route to go into a fake block and allow them to continue. The player then enters a spam-based part involving blue pads with orbs on the top, where the player only needs to hit the first one to get into the wall above where a ship portal is (the ship portal is not part of the correct route). Below this, Pennutoh's icon can be seen. After jumping out, the level's objects move toward the player from behind to hit a black orb that was previously out of reach. The black orb is positioned directly below a platform, meaning the player will automatically jump as soon as they land and line up for the next green orb. The last bit of this part is a mini-UFO that contains no indication of where to go, and the only two portals not forced on the player are fake and will kill them if used.
  • 19-23% (Vismuth): This section features a normal-speed ship segment where the player must know which orbs to pick while avoiding the moving structures scattered around the screen. The player occasionally switches size and teleports all over. After the ship segment, there is a double-speed cube section with many circles of orbs. Each circle has four orbs, and each orb rotates around each other to confuse the player. Occasionally, the circles have gravity portals and tiny little structures. The section ends with a tight timing, going into the next section.
  • 23-28% (Jenkins + Saria + GrenadeOfTacos): The next section begins with a normal-speed ball part. It is similar to the previous section's cube segment, where there are many different circles of rotating orbs. However, instead of four orbs on each circle, there are eight on each circle. In addition, some orbs have invisible blocks that the player can land on, and the player must remember which orbs have invisible blocks and which orbs do not. Directly following the ball segment, a wave segment has three different corridors constantly moving around. Because there are small spikes scattered throughout each of the corridors, there are invisible spaces through the walls that the player can go through to avoid them. However, the player must remember their location to pass the section. At the end of the section, the words 'GP BY JENKINS DECO BY SARIA' are shown on the walls of the corridors.
  • 28-32% (Jeyzor): Jeyzor's part is one of the more infamous parts of the level due to its constant lagging effect, tight timings and invisible obstacles. It takes the victors of the level a very long time to learn this part. The first half of the part is a double-speed cube segment, where the player has to hit orbs and jump in unconventional places. Many of the spikes throughout this section are either fake or have landing pads on them, but there are also invisible spikes the player cannot see. While the player must concentrate on where the spikes are located, the decoration, including their icon, is constantly blinking, lagging and moving around to throw off the player substantially. If the player passes the cube section, they meet a tight normal-speed ship segment with constantly moving structures. Orbs and gravity portals scatter everywhere, and the player must remember which ones to hit. A brief cube transition is shown once the player passes the ship segment. If the player were to proceed through the ship segment without hitting the last yellow or red orb with a trigger orb inside it, they would teleport to a joke area, leading to their death.
  • 32-36% (Ryder + Goose): Following the cube transition, the player is thrown into a double-speed mini-ball segment. The section is highly complex, as there are many layers of block decoration, but only some of the blocks are real. While the player must remember which blocks are real or fake, they must hit specific orbs and avoid spikes scattered throughout to pass through. Once the player passes through the ball segment, there is a quick normal-speed cube transition with three orbs. Although containing some tight timings, this transition requires no memory. Then, the player meets a double-speed spider segment similar to the previous ball segment. The player must remember which blocks are real while avoiding spikes and hitting specific orbs. The part ends with a normal-speed cube landing.
  • 36-42% (KrmaL + flash): This section is entirely in the triple-speed cube game mode. Throughout this part, the player must remember which platforms to land on, allowing them to hit orbs and enter portals. However, every single platform is quickly moving left and right, and trigger orbs scatter throughout that the player can hit. One of these trigger orbs stops every platform (represented by the pause symbol on top of them), and the other trigger orb flips the direction of every platform (represented by an arrow pointing in which direction they will move if the orb is activated). The player must remember which trigger orbs to hit at the exact correct moment. In the end, the player enters a safe corridor momentarily, where they can see the words 'KRMAL' and 'FLASH' in large text.
  • 42-47% (Stormfly + ZephiroX): The next section is entirely in the double-speed cube game mode. It begins with the player being launched from a red pad into a handful of large rotating circles of different sizes. All of these circles have blocks scattered throughout their area, and the blocks are constantly circling at very high speeds. In addition to these blocks, the circles have a couple of orbs and portals. Most are unused, but some need to be hit for the player to continue through the section. Once the player passes the five circles, the section ends with two yellow orb timings, with two blue orbs almost being layered on top of them.
  • 47-52% (Stormfly + SleyGD): The following section, which continues Stormfly's gameplay from the previous section, is entirely in the mini-wave game mode. The first part features many wave corridors on the top and bottom of the screen. The player must memorise which corridors they must enter through, similar to 91% on Rearmed, but what is inside the corridors is quite complex. It features tight slope timings, but every slope has a D-block on it, which allows the player to land on them safely without dying. Because of the D-blocks, the section would be nearly automatic, but each corridor has little spikes scattered throughout them, forcing the player to memorise where to hold and where to not hold throughout each corridor. Then, the level speeds up to double speed, and the player enters a dual portal. Now, the player faces many different spike pillars in three distinct spaces. Each pillar has two safe top and bottom spaces or only a safe middle space. The player must memorise where to go on each of the six pillars. Then, the section ends with a triple-speed memorisation segment. It features many slopes, but only half the slopes have D-blocks on top of them. The player needs to memorise which slopes have D-blocks on them and which do not. Finally, the section fades to white.
  • 52-58% (xStep + KWMS): As the screen fades out of white, the level speeds up to triple speed as this section begins. The first half of the part consists of the cube game mode. There are many platforms the player has to land on, but every platform is moving at a different speed. Some move extremely slowly, but some are only on-screen for a split second. Not only are the platforms moving, but also the orbs and portals move. The player must memorise which orbs to hit, portals to enter and which platforms to land on or jump off. Once the player passes the cube segment, they must pass a ship segment with the same concept. However, the player can travel inside the moving platforms to create more memorisation in this segment. If the player manages to pass the ship segment, they transition into the next section with the border decoration closing in on them.
  • 58-64% (para + Th04): This section is nearly entirely in the UFO game mode. There are a handful of real and fake structures for the player to land on or throw off the player. In addition, the screen moves around a handful of times from the UFO portals dispersed throughout the section, and there are also invisible orbs, portals and pads the player needs to hit. This section is incredibly complex because of the fast pace, the click patterns and the invisible objects. It concludes with a brief double-speed wave segment that requires little memory.
  • 64-69% (Giron + Temp): Then, the song goes through a key change, and the level becomes somewhat more intense. This next section is entirely in the double-speed mini-cube game mode and targets nearly every gameplay aspect. Structures are placed everywhere, and they all have different shapes and designs. The player must know which orbs to hit throughout the section and where to jump. The section ends with five blue pads, transitioning the player into the next section.
  • 69-74% (Surv + nyab): The following section contains many different game modes at fast speeds. First, the player is entered into a brief robot with a couple of jumps to switch gravity and then transitions into a mini-cube. Then, they must jump a few times and hit an orb before transitioning into a short ball segment. The ball segment contains many fake blocks and orbs; the player must remember where to click. Afterwards, the level slows to double speed, and the player enters a cube segment. Here, the player must jump on platforms and hit a couple of orbs, but there are many fake blocks the player has to memorise. The entire section ends with a brief triple-speed UFO segment.
  • 75-82% (weoweoteo + pocke): The player hits a yellow orb and then enters a section similar to Betrayal of Fate's memory cube gameplay (which is weoweoteo's level) but a lot more confusing. It contains fake blocks that constantly move, mixed with real blocks and flashy decorations. There are triangles attached to form diamonds continually flying at a diagonal velocity. The player passes through two platforms with pocke's and weoweoteo's names and enters the next part. It is an orb maze where the orbs constantly change to another type. During this maze, the player changes into the cube many times, and many decoration arrows point in different directions, making it more confusing. After the maze, the player enters a simple asymmetrical ball dual, changes to normal speed, and then moves to quadruple speed with an auto blue pad part.
  • 82-87% (Evasium + PokeChatt): As the level ramps up the intensity, the memory aspect of the level becomes considerably more complex. The player enters a double-speed cube section containing moving pillars, flying orbs and teleportation portals. Almost every decoration is fake, with the only real blocks being the ones on which the player must land. Then, the level slows to normal speed, and the cube becomes mini-sized. In the second half of this section, many tiny corridors are constantly moving up and down. The player must know when to jump. There are blocks with arrows on them that move in the direction to which the arrows point to throw off the player. After four seconds, the screen fades to black to set the stage for the final section of the level.
  • 87-100% (crohn44 + MindCap): The LIMBO keys, the most famous section of the level. As the player navigates a simple triple-speed mini-wave part, eight keys, the correct one briefly pulsing green, appear to the right and shuffle their spots consecutively, similar to a cups and balls game. The correct key and the shuffle sequence are randomised with 128 possible combinations, meaning the key placements will be distinct in nearly every playthrough. For the first half of the section, the player must manoeuvre the wave through circular structures located on the top and the bottom. The background has many moving and rotating lines that align and pulse in the shape of a pentagram, then an All-Seeing Eye. From the second half, the player must consistently spam between two rows of spikes, and the background flashes pictograms of each section in the level from the start to here. When passing 3/4 of the section, the player stops making new inputs as they hold into a D-block that hovers the icon above a spike, preventing them from pausing without dying as they continue tracking the keys. As the song ends, the keys form a circuit, and each key glows periodically for the player to select. The player can collect their targeted key by releasing the control as soon as that key pulses. Upon choosing a key, a fake end-screen appears for a few seconds. Then, the player falls from the heights to the ground. If the player does not collect the correct key, they will die to the row of spikes on the floor. Otherwise, they will float on the spikes and move over them, bringing the player to the end of the level as it fades to black.

Gameplay[]

Wins[]

  • LIMBO became the hardest level currently beaten on 144Hz, following LeslieDB's completion on 5 April 2023.[5]

First 10 victors[]

Victor # Player Date Completed Total Attempts Furthest Fail Video
Verifier BGram 26 November 2022 109,490 90% YouTube
1 ViperVenom95 9 December 2022 ~13,028 97% YouTube
2 skeebOwO 9 December 2022 ~35,000 90% YouTube
3 Trick 12 December 2022 ~12,800 79% YouTube
4 Xanii 18 December 2022 ~24,000 ? YouTube
5 Zoink 20 December 2022 ~5,000 97% YouTube
6 Jif 5 January 2023 40,976 66% YouTube
7 azren 21 January 2023 84,673 82% YouTube
8 mcrawford001 3 February 2023 ~43,500 ? YouTube
9 Kelvin 8 February 2023 ? 97% YouTube
10 Zeekoid 20 February 2023 34,852 89% YouTube

Trivia[]

General[]

  • The password for LIMBO is 772002, which refers to MindCap's birthday, 7 July 2002.
  • LIMBO was rated on 4 December 2022 and received an Epic rating.
    • LIMBO is currently the fifth hardest level, being Epic-rated and without a lowercase letter after COMBUSTION, KOSETSU, KOCMOC and BOOBAWAMBA.
      • Ironically, KOCMOC also pushed LIMBO out of the Top 10.
    • LIMBO and Collab Level were two MindCap levels rated on the same day.
  • LIMBO was ranked #2 in GDToday's 100 Greatest Levels of All Time list.
  • LIMBO was nominated for and achieved Best Demon Megacollab in the Geometry Dash 2022 Awards.[6][7]
  • In Catholic theology, Limbo is the afterlife condition of those who die in original sin without being assigned to the Hell of the Damned. It is the first layer of the Nine Circles of Hell.
  • LIMBO brought back some old creators such as Evasium, weoweoteo and Surv.
  • Several parts were replaced.
    • EndLevel used to have the gameplay for what became Findexi's part.
    • Vlacc used to have the gameplay for what became Jeyzor's part.
    • Prism used to have the gameplay for what became xStep's part.[8]
    • XLSpiral's decoration was replaced by SleyGD.
    • GDSkele's part was replaced by KWMS.
    • Toxic's part was replaced by para.
  • Three players have a part to themselves: Pennutoh, Jeyzor and Vismuth.
  • Xanii's reaction to beating the level, in which he repeatedly yelled the phrase 'It's blue!' (referring to the correct colour of the key at the end of the level), gained popularity across social media platforms, particularly TikTok.
  • LIMBO was nicknamed 'Memory Titan' after one of MindCap's tweets garnered attention from the X (formerly Twitter) community. The tweet was about GDToday, the most followed Geometry Dash news account on X, and their potential reaction if BGram had died at 97% on the level, stating that they would have likely dramatised the death with high vocabulary as they usually do. MindCap's example was: 'BGram has fell victim to the ruthless 97 spikes at the end of the memory titan, LIMBO'.[9] The term's usage is rarer nowadays.
  • Pennutoh made a joke video titled 'How hard is LIMBO?'[10] which shows the level's supposed end-screen.[11] However, MindCap stated on X that it will not be used.
  • DienID had created an official end-screen for LIMBO, which is shown in the LIMBO full showcase video. Unfortunately, the host discontinued it due to the high number of groups used, which could cause performance issues. The end-screen featured a giant vortex in the centre with the letters L, I, M, B and O and a key revolving around it. The key itself also rotated.
  • The anti-cheat system in MindCap's part was installed after he showcased his decorated part on YouTube, which initially did not have it. The reason is that people commented that they could pause the game and watch the replay precisely.
    • A column of fake spikes appears at the fourth quadrant of MindCap's part. When the player reaches the column, they have to hold as the spikes become a D-block, which the player must hold. There is a spike below the player, so they cannot release, even if they attempt to pause. The block and spike follow the player until the end of the song, when the player can choose the key (through the method mentioned in this page's 'Gameplay' section above), where the spike fades away.
  • Failing to obtain any key in MindCap's part will kill the player. If Auto-Retry is disabled, a flashing screen with the words 'PICK THE KEY COWARD' and 'DON'T LET IT WIN' can be seen. The message is implied to be directed to the player character, the reincarnated version of the scientist (coward) from the manager killed by EAM-17 (it). MindCap revealed the Easter egg on 8 January 2023.[12]
  • MindCap hired Vepium to make an official Isolation remix.[13]
  • There was a 17-minute-long sequel to LIMBO called RETURN 0. It has since been cancelled, but MindCap stated it will be revived after he finishes ORBIT.
  • LIMBO has many remakes by other creators, like HERCULANEUM, Broken Roulette, Abyss Switch, BIMBO and Isolation.
    • Mulpan made a level inspired by LIMBO, consisting of everything being orbs.
  • LIMBO was set to be reverified by BGram to be possible on Update 2.2. BGram had since lost the bet, and there has not been much said about the re-verification process since then.[14][15]
  • LIMBO is influential, with the keys at 87% being its most popular part.
    • MindCap stated that the part was made because he did not want to end the level with a triple spike or a straight-fly.

Demonlist[]

  • LIMBO was initially placed at #7 on the Demonlist on 1 January 2023, above poocubed and below Firework.
    • This addition pushed Calamity into the Extended List and Photovoltaic II into the Legacy List.
    • Although it was placed in 2023, it was still the last level on the Demonlist to be placed in 2022 due to the difference in time zones in other places.
  • ViperVenom95 became the first victor of LIMBO on 8 December 2022, completing it after 13,028 attempts before being placed on the Demonlist.[16]
  • The placement of Spectre on 11 November 2024 pushed LIMBO out of the Top 25 of the Demonlist.
    • As of April 2025, it is the 10th hardest Epic-rated level, after Anathema, Spectre, KOCMOC, Menace, COMBUSTION, KOSETSU, Saul Goodman, BOOBAWAMBA and Solar Flare.

Gallery[]

Art[]

Parts[]

Demonlist[]

Main List

  1. Tidal Wave by OniLink
  2. Nullscapes by Kiba
  3. BOOBAWAMBA by Akunakunn
  4. Every End by MindCap
  5. andromeda by Insxne
  6. Anathema by nikrodox
  7. Avernus by PockeWindfish
  8. Acheron by ryamu
  9. Silent clubstep by Sailent
  10. Spectre by xander
  11. Tunnel of Despair by Exen
  12. Abyss of Darkness by Exen
  13. Kyouki by Demishio
  14. Subterminal Point by SyQual
  15. Slaughterhouse by icedcave
  16. Menace by MannyHeffley
  17. Sakupen Circles by Diamond
  18. KOCMOC by Cherry Team
  19. Deimos by ItsHybrid
  20. Firework by Trick
  21. The Lightning Rod by Lavatrex
  22. poocubed by Lisp
  23. KOSETSU by fwe
  24. Saul Goodman by Renn241
  25. Eyes in the Water by hawkyre
  26. MINUSdry by CDMusic
  27. Belladonna by Cherry Team
  28. The Hallucination by SyQual
  29. COMBUSTION by Cersia
  30. Solar Flare by Linear
  31. LIMBO by MindCap
  32. Gaggatronda by MoistyJc
  33. Edge of Destiny by CDMusic
  34. Codependence by TCTeam
  35. Mayhem by LordVadercraft
  36. walter white by Renn241
  37. Deadlier Clubstep by HeroZombie80
  38. PSYCHOPATH by DeniPol
  39. The Yangire by Dorami
  40. SARYYX NEVER CLEAR by artos
  41. Collapse by Nexel
  42. Apocalyptic Trilogy by APTeam
  43. ORDINARY by vit12
  44. The Plunge by Dolabill
  45. Midnight by Yuko
  46. Sinister Silence by Wahffle
  47. arcturus by maxfs
  48. BEELINE by Waffl3x
  49. Sonic Wave Infinity by APTeam
  50. Damascus by Dzeser
  51. Waterfall by Cherry Team
  52. BPATA MPAKA by Inex
  53. Crystal Crusher by Zeniux
  54. Tartarus by Dolphy
  55. Climax by HushLC
  56. Jigsaw by NekonGames
  57. UNKNOWN by NineDice
  58. Oblivion by dice88
  59. Viprin UFO by hawkyre
  60. Coalescence by Amplitron
  61. The Golden by BoBoBoBoBoBoBo
  62. Natural Disaster by iIiLaSeRiIi
  63. Verdant Landscape by Nisha
  64. ATOMIC CANNON Mk III by LIEB
  65. Delta by Drakosa
  66. NETWORK by Agat3
  67. Shukketsu by Yuko
  68. Terminal Rampancy by Xyriak
  69. Checked Steam by gruzy
  70. Critical Heat by Zeniux
  71. Aerial Gleam by EndLevel
  72. Trueffet by SyQual
  73. Destruction 19 by bosjoker
  74. The Paroxysm of Rage by Zacanaii
  75. Judgement Knights by HangerLord

Extended List

  1. Kenos by npesta
  2. Zodiac by Bianox
  3. Esfera by SyQual
  4. Axinie by SaturMan
  5. NEUTRA by Jenkins GD
  6. Guideless Goobering by Enfur
  7. DISSONANCE by ImMaxX1
  8. Scream Machine by TMco
  9. Lithium by L4tezk
  10. Fragile by EndLevel
  11. Hard Machine by Komp
  12. Widestep by Demishio
  13. Crackhead Circles by AlrexX
  14. Keres by ItsHybrid
  15. Ascent by Rimexon
  16. Lotus Flower by StarkyTheSalad
  17. Frost Spirit by Quavbus
  18. Dry Out Copyable 2 by tenzk
  19. Promethean by EndLevel
  20. Cold Sweat by para
  21. Thinking Space by Atomic
  22. qoUEO by GhostVandalf
  23. Starlit Stroll by Enfur
  24. Renevant by nikrodox
  25. SUPERHATEMEWORLD by icedcave
  26. ConClusion by DreamZoneGD
  27. ta1LSD0ll by ta1lsd0ll
  28. We Are Not The Same by mbed
  29. Instinct by Krazyman50
  30. Sky Shredder by Dorvict
  31. Calculator Core by Walroose
  32. Trotil by Cherry Team
  33. shimmer by Amplitron
  34. Crimson Planet by TrueOmega
  35. DIRECTIONS by ryli
  36. Cognition by EndLevel
  37. ATOMIC CANNON Mk II by LIEB
  38. Cosmic Cyclone by APTeam
  39. SARY NEVER CLEAR by KugelBlitZ
  40. Rigel by Dan2D
  41. Ykds1479ymdppr by Kapycta999
  42. Akashic Records by VoTcHi
  43. RUST by neigefeu
  44. CORRODERE by Moosh
  45. Lucid Nightmares by CairoX
  46. Cobwebs by NineDice
  47. Gloxinia by Aeidux
  48. Coral Cave by awesomeme360
  49. Launchpad Labyrinth by Moffe
  50. Shardscapes by Kiba
  51. Amalgam by XLSpiral
  52. Indivine by MercuryDT
  53. RUTHLESS by Surjaco
  54. Sides Of My Mind by MaxxoRMeN
  55. Horros by Shrc
  56. Omega Interface by Platnuu
  57. Escape Room by SleyGD
  58. Axiom Asterism by Filqh
  59. Ragnarok by knobbelboy
  60. me when machine gang by Akunakunn
  61. SAND SAILOR by Custi
  62. Pandemonium by Cersia
  63. The Art of the Blade by mbed
  64. FARBIDI THEORY by TMco
  65. Descent Into Exile by GrenadeofTacos
  66. Neon Skyline by recillia
  67. Deep Bass by Wesp
  68. The Rupture by Ka1ns
  69. Scrubbabingo force by Akunakunn
  70. Jupiter My Favourite by Akunakunn
  71. Silent Club by Luqualizer
  72. Kappa by Armadeus
  73. no jokes by TheParadoxTeam
  74. LD50 by StarkytheSalad
  75. Nabil Let Go by Nab

Legacy List

  1. Asterios by Exen
  2. Bloodlust by knobbelboy
  3. PROTON LAUNCHER by MultiverseGD
  4. TORN by Kyhros
  5. Jesse Pinkman by Renn241
  6. Terminux by VulgarisAerae
  7. BarbarosFinaleFinale by awesomeme360
  8. Twilight by Yuko
  9. CITRA by Varse
  10. Awedsy by sink
  11. Excruciation Chamber by spcreat
  12. Fog by notesxd
  13. Gracefully by DTDom
  14. Deimos by EndLevel
  15. Sazerix by Zeptrus
  16. Congregation by Presta
  17. Sigma by MindCap
  18. Atmos by Marwec
  19. MewneI by LightiNovel
  20. Aronia by Exen
  21. untitled unmastered by para
  22. Pagoda by Seturan
  23. Moving Forward by Crohn44
  24. DsinK by stanstanmansan
  25. Pootis Engage XTREME by AAAAAlex
  26. IthacropoliX by BIGMAC77
  27. ATOMIC CANNON by LIEB
  28. Knights of Thunder by HangerLord
  29. Cicatrize by Wintter
  30. Ploink by goobfrudla
  31. Violet Illusions by Enfur
  32. Nhelv by SrGuillester
  33. Gustavo Fring by Renn241
  34. FRIDAY by Metalface221
  35. Farthest Outpost by Jghost217
  36. Ouroboros by Viprin
  37. CONNECT by Mcres
  38. Ourwa by Demishio
  39. XRAY by GDSkele
  40. kowareta by Gablor
  41. Dump by GiggsRH
  42. Visible Ray by KrampuX
  43. Th3Dev0n by Zeptoz
  44. The Yandere by Dorami
  45. Arctic Lights by Metalface221
  46. Plasma Pulse Finale by Smokes
  47. Frozen Cave by TheParadoxTeam
  48. WORSTBRAINMAP by bims
  49. Fragmented by Cersia
  50. Dust Bowl by Iconic
  51. SZYSLAK by Zeniux
  52. REPENTLESS by Renn241
  53. CHROMA FINALE by Renn241
  54. Calamity by Awedsy
  55. AKIRA by Eridani
  56. Hardry by KuraiYonaka
  57. EGO KILLING by exactteam
  58. RAM by James
  59. Spectrum Cyclone by Temp
  60. FusionDynamix by TwisterDude161
  61. nevermore by EidamGD
  62. Kjdf8314jlfssf by Kapycta999
  63. CRIDIUM by 4yoet
  64. Fever Dream by icedcave
  65. Aquatic Auroras by EndLevel
  66. Storming Summit by Nimbus
  67. Shutdown by OliSW
  68. Requiem by Zylenox
  69. ConTroller by DreamZoneGD
  70. Mirrored Calamity by Nimbus
  71. Obscura by Eridani
  72. Sparkling by MzeroGD
  73. Eternal Moment by Rainstorm
  74. RANDOM ACCESS MEMORY by Acute144
  75. Beyond Hell by fakeblast
  76. Omega by MindCap
  77. Gamma by MindCap
  78. Dance of the Violins by DrayTM
  79. network by VanDerVals
  80. Power Grid by YraX
  81. Spacial Rend by Eclipsed
  82. Hyper Paracosm by ViRuZ
  83. of Ambrosia by Renn241
  84. Collect All Pets by rynoxious
  85. the wiener by rynoxious
  86. Dedohexdragon by royen
  87. Ryft by Dreamlight
  88. Cybernetic Crescent by Viprin
  89. Wasureta by HelpegasuS
  90. Macabre by ZephiroX
  91. Edge of the World by L4tezk
  92. Sink by Awedsy
  93. Golden Club by Zenmuron
  94. Molten Core by Janucha
  95. Loochiverse by Nerhy
  96. ELLIPSISM by Swib
  97. LUMINA by hechie
  98. Sonic Wave Rebirth by Serponge
  99. Sonic Wave by Sunix
  100. Infinite Iniquity by Flukester
  101. Molten Gear by knobbelboy
  102. Shmarley Ville by Renn241
  103. GONER by Nightning
  104. Sephiroth by Rainstorm
  105. Necromancer by TGI
  106. Iris of a Puppeteer by EternaswipVMAX
  107. Yatagarasu by TrusTa
  108. Rage by nSwish
  109. X0 by Mulpan
  110. Edge of the Blade by Eiruni
  111. Silentium Clavas by Xolarzz
  112. The Hell Nutz by TheLasaga
  113. Cersia Difficult by Cersia
  114. xo by KrmaL
  115. Generic Wave by Pennutoh
  116. Titan Complex by TCTeam
  117. Nunri by Szilu
  118. Icotact by icedcave
  119. Quantum Theory by HeroZombie80
  120. memories by ImMaxX1
  121. rosedynamix by rose;
  122. BRKMGB8GJCZ by robotchief
  123. Cersia Madness by Cersia
  124. MISFIRE by Galaxxyss
  125. Kuzureta by Teno
  126. Erebus by BoldStep
  127. Delebit Oblivio by TeamSmokeWeed
  128. Retention Rush by TheBlackHell
  129. The Reaper by Kyhros
  130. Nightshade by YakobNugget
  131. Sunset Sandstorm by crohn44
  132. Altered Ascent by Prism
  133. reeses potentially by SubStra
  134. Dark Flare by KeiAs
  135. Chromatic Haze by Cirtrax
  136. Ddiamond by Lfritz
  137. DubKore X by Loogiah
  138. Celestial Force by MindCap
  139. Tapwreck by MrLorenzo
  140. RELENTLESS by Surjaco
  141. ameliorate by maxis044
  142. Devil Vortex by Rustam
  143. Timor by Colorbolt
  144. super probably level by Alkali
  145. WOW by TrusTa
  146. ConFusion by DreamZoneGD
  147. Framework by Agat3
  148. Catalyze by ZephiroX
  149. Raisins by Airzyy
  150. Dreams by Kapycta999
  151. Lucid Chaos by CairoX
  152. Stygian Machinery by TeamE12
  153. Paroxysm by Lemons
  154. Freedom08 by Pennutoh
  155. Jamboree by JustJohn
  156. Photovoltaic II by Mazl
  157. The Moon Below by Onvil
  158. Lateral Myst by Bedrock
  159. Friday Vortex by Cersia
  160. IMAPHONE by Azuvy
  161. Apollo 11 by nasgubb
  162. inanimate INSANITY by Orange GD
  163. Bitcrusher by SleyGD
  164. Digital Descent by Viprin
  165. Stalemate Redux by GDTheTactiq
  166. TheCinnyBun by Cinny
  167. Cadrega City by Pennutoh
  168. ZAPHKIEL by Darwin
  169. Factory Realm X by HelpegasuS
  170. Springtime by VigorousGard3n
  171. Dole Damos by Jeyzor
  172. RGB by SleyGD
  173. Delta Interface by Platnuu
  174. Killbot by BoldStep
  175. Omicron by Proxima
  176. Tempered Steel by ItsHybrid
  177. vaenstep by vaen
  178. Step To Hell by LaZye
  179. Auroral Darkness by ViRuZ
  180. Solarion by ZephiroX
  181. Demonicat by f3lixsram
  182. Black Flag by Nekon
  183. Fabrication by KeiAs
  184. Ethereal Artifice by Zeroya
  185. Artificial Ascent by Viprin
  186. Effect II by MrSupremeGD
  187. Quantum Dynamix by GrenadeofTacos
  188. Future Chaos by neoraptor
  189. Luxtra by TheGalaxyCat
  190. Occult Outcry by Havok
  191. Aesthetic by SyQual
  192. Yuh by Lfritz
  193. Polygonal Paradox by Hypno
  194. Missing Benefits by TGI
  195. Mind Control by Deadlox
  196. Night Rider by LmAnubis
  197. The Hell Field by Stormfly
  198. Quantum Processing by Riot
  199. lodin da fish washer by KoKo43
  200. BBBBBBBBBBBBBBBBBBBB by RoiMousti
  201. The Hell Zone by Stormfly
  202. Belloq by Sminx
  203. Glowy by Rob Buck
  204. Crystal by Zeronium
  205. Boogie by Digitalzero
  206. Quaoar by Flosia
  207. Rate Demon by RoiMousti
  208. Void Wave by Cherry Team
  209. Bausha Vortex by Pennutoh
  210. Spectrum Rave by Ryder
  211. Never Beat It by Metalface221
  212. Balengu Vortex by Temp
  213. Bass Cave by Bloodshot
  214. distraught by Alkali
  215. Sinister Incision by ItsHybrid
  216. Static Ignition by Magmeta
  217. Berserk by TrusTa
  218. Black Blizzard by KrmaL
  219. Auditory Breaker by LazerBlitz
  220. Ziroikabi by RoiMousti
  221. Pandemonium by Yakimaru
  222. SECTOR 19 by Sillow
  223. Hatred by AZuLer4
  224. Furious Flames by Failure444
  225. The Hell Inferno by Stormfly
  226. ErebuS by Platnuu
  227. Cadrega Mode by TCTeam
  228. Hyper Paradox by ItsHybrid
  229. CHROMA II by Renn241
  230. BuTiTi III by JonathanGD
  231. Ziroikapi by Kapinapi
  232. DMG CTRL by GhostVandalf
  233. Surge of Memories by TMNGaming
  234. Carcano by Asuith
  235. Astral Divinity by knobbelboy
  236. Surge of the Shield by Geo
  237. 2 1 1 by SrGuillester
  238. Dolos by Enzeux
  239. Glitched Memories by TCTeam
  240. Audio Expulsion by GoodSmile
  241. MONSTROSITY by Snarlax523
  242. Anoxysm by Lemons
  243. SubSonic by Viprin
  244. ikaros by Pavlaxan
  245. Mujigae by YGYoshI
  246. Betrayal of Destiny by Splash
  247. Shock Therapy by Arb
  248. i hate you by AlrexX
  249. SINGULARITY by Bianox
  250. Breakout Redux by Waivve
  251. The Hell World by Stormfly
  252. Low Death by KrmaL
  253. Athanatos by Exenity
  254. Anahita by Yuko
  255. Adrenaline by Wapon77
  256. Galactic Shift by TeamSmokeWeed
  257. SPEEDRUN by Kaito
  258. Kinetic Bypass by Sminx
  259. Shock Breaker by Spectex
  260. Endless Dream by DreamTide
  261. Infernal Abyss by swithi
  262. Fabricated Thoughts by MaxiKD
  263. RASH by loltad
  264. Ithacropolis by BIGMAC77
  265. OPSM1 by VARSE
  266. Disentombed by YakobNugget
  267. TeaM Z by 99Percent
  268. MadMansion by GunnerBones
  269. Mystic by EndLevel
  270. SHATTER by efext
  271. The Hell Origin by Stormfly
  272. DARKENED by Bianox
  273. Advanced AirStream by Zekke
  274. EnvY by DanZmeN
  275. Carnage Mode by Findexi
  276. Removed Submission by WHErwin
  277. Asmodeus by Vexion
  278. Tenth Circle by DeniPol
  279. Fusion Z by PlebKingdom
  280. Untitled by iiLuna
  281. Falcon16 by LIEB
  282. Alpha Baa X by Failure444
  283. VendetTa by CFteamgd
  284. Dimension Breaker by Bianox
  285. Phobos by KrmaL
  286. Shibui by Xanii
  287. Sakupen Hell by TrusTa
  288. Dimensional Breaking by Dalfa
  289. Ancestral Calamity by MrSpaghetti
  290. Silentium Gradas by Stormfly
  291. Blade of Justice by Manix648
  292. Libertas by WOOGI1411
  293. Betrayal of Fate by weoweoteo
  294. Biohazard by Artumanka
  295. Artifice by f3lixsram
  296. Epsilon by Proxima
  297. Atmosphere by VoidSquad
  298. Bloodbath by Riot
  299. Monstercat by f3lixsram
  300. Glacial Torrent by Nell
  301. ElectroLux by Zafkiel
  302. Molten Mercury by ItsHybrid
  303. Under lavaland by N R G
  304. Hateful Reflection by Iris
  305. Ecstasy by SleyGD
  306. ATMarbl by Pennutoh
  307. Azure Fiesta by Dorami
  308. The Hell Bird by Havok
  309. Down Bass by Spectra
  310. Idols by Zafkiel
  311. Just DANCE by Texic
  312. Inflective by Mojitoz
  313. Conical Depression by KrmaL
  314. phosphorescent by LimeTime313
  315. Prismatic Haze by Cirtrax
  316. Tempest Tornado by Colorbolt
  317. Aurora by TheKris
  318. Arctic Arena by Eclipsed
  319. Artificial Ideology by Team N2
  320. A Bizarre Phantasm by Team N2
  321. The Hell Factory by Team N2
  322. Annihilation Nation by Zylenox
  323. Mirage by Golden
  324. Sigma Interface by Platnuu
  325. Extinction by Chom
  326. Esencia by Zafkiel
  327. WaveBreaker by Lemons
  328. Penultimate Phase by nwolc
  329. aftermath by Exenity
  330. INNARDS by Kaito
  331. GridLocked by Eclipsed
  332. Plasma Pulse III by Smokes
  333. Novalis by Gryllex
  334. Maybe Possibly Thing by iNubble
  335. N0 by Metalface221
  336. The Hell Dignity by Stormfly
  337. Triple Six by Zylenox
  338. Niflheim by Vismuth
  339. PanaSonic by TheShadowRealm
  340. A2Marbl by Golden
  341. limitless by Konsi
  342. The Antimatter by Bianox
  343. Marathon by weoweoteo
  344. Audio Extraction by GoodSmile
  345. Elite Z Rebirth by KrmaL
  346. Twisted Tranquility by Flukester
  347. Unearthed by YakobNugget
  348. Breakout by Surv
  349. Grill Kill by RoiMousti
  350. Concaved Memories by CairoX
  351. Elliptic Curve by Mulpan
  352. Heat Wave by Nico99
  353. Heartbeat by KrmaL
  354. Deception Dive by Rustam
  355. Skrrah by VirtualCrack
  356. The Flawless by IIIRyanIII
  357. Fexty by SkyJax
  358. Digital Disarray by Giron
  359. NecropoliX by Namtar
  360. Retention by WOOGI1411
  361. CholeriX by Shaggy23
  362. Alcatraz by Asuith
  363. Insaction by ByBoy 11
  364. Killerzone by Dorami
  365. Artificial Dream by ViRuZ
  366. Glide by crohn44
  367. Red World Rebirth by Riot
  368. Violently X by Dorami
  369. Incipient by Jenkins GD
  370. Cromulent by RelayX
  371. Exotic Energy by Ellisha
  372. Volume by Metalface221
  373. AcropoliX by SoulsTRK
  374. Matilda the Machine by Jeyzor
  375. SUBVERSIVE by Snowr33de
  376. Tech Manifestation by Pleoslim
  377. CYCLONE by Bianox
  378. The Lost Existence by JonathanGD
  379. UltraSans by PlebKingdom
  380. Raindance by Milos482
  381. Duelo Maestro by Nacho21
  382. Polish Alphabet by Patchimator
  383. Pumped Up Kicks by Quiken
  384. Zettabyte by Jenkins GD
  385. Sky tech by Giron
  386. Uprise by Blad3M
  387. Awakening Horus by Juhou
  388. Gammaray by stardust1971
  389. Allegiance by nikrodox
  390. night party by RLOL
  391. Instant Execution by Plexidit
  392. HyperSonic by Viprin
  393. Cataclysm by Ggb0y
  394. Cosmorush 21 by Pennutoh
  395. Underground by Keyblade
  396. Falling Up by KrmaL
  397. 8o X by f3lixsram
  398. Penombre by ZephiroX
  399. Grimoire Heart by CFteamgd
  400. Dark Rivalry by Flex
  401. Frizzantino Vibes by UserMatt18
  402. Electrosonic by CastriX
  403. Cosmic Calamity by SrGuillester
  404. Excessive Compliment by Pennutoh
  405. Superstrike by Lemons
  406. Doop by WormFodder
  407. Torrential Storm by xKstrol
  408. Arcadelocked by Tongii
  409. Es Dilar Nos by Mulpan
  410. The Ultimate Phase by Andromeda
  411. Destruction of God by RelayX
  412. AAAAAAAAAAAAAAAAAAAA by RoiMousti
  413. Photovoltaic by Mazl
  414. After Catabath by Boy of the Cones
  415. Final Epilogue by Pennutoh
  416. Astronomical Alchemy by iSparki
  417. Dark RainBow Rebirth by knobbelboy
  418. ICE Carbon Diablo X by Roadbose
  419. Hydraulic Overdrive by Xyriak
  420. NecroDynamix by HelpegasuS
  421. Galaxy Breaker by Bianox
  422. Kurumi City by xnail
  423. Galatic Fragility by TeamSmokeWeed
  424. New Supersonic by CronosCrl
  425. Creeper Force by CreeperMILK
  426. Abandoned Kingdom by Sunix
  427. Future Circles by KeiAs
  428. Quest For Perfection by LazerBlitz
  429. Cyber Chaos by Hinds
  430. Temple of Destiny by DrakeGhast
  431. Clubstep Reborn by Boy of the Cones
  432. Spectral Tentation by DiscJoker
  433. Crimson Clutter by RedUniverse
  434. Demonic Bass by Miniman2098
  435. Asymmetry by WOOGI1411
  436. Rewind by Awzer
  437. Plasma Pulse II by Giron
  438. Elements X by Eiken
  439. Wander of Thought by Noriega
  440. Hate War by Stormfly
  441. The Secret Box by Metalface221
  442. Lunatic Doom Machine by SrGuillester
  443. Valor by KrmaL
  444. Night Terrors by Hinds
  445. Hyperio Technia by ML500
  446. Subterranean Animism by EricVanWilderman
  447. Pursuit by Shocksidian
  448. Ultraviolet by Viprin
  449. Wolfstep by RLOL
  450. Light Years by Smokes
  451. Geminorum by Feko9
  452. X Adventure by Pasiblitz
  453. Sparklic Ocean by Koreaqwer
  454. DeltaNova by RyanAB
  455. Necropolis by Neptune
  456. The JanuS Miracle by Megadere
  457. Catastrophic by TheOne21
  458. Sadism by Nox
  459. DoomsDay by ElectricBass
  460. lezicuv by Step4enko
  461. Entwined Room by MidNight

References[]