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Hard It has been requested that this page be rewritten. Reason: Humanly Impossible, causing way more inaccuracy.

Collab with Garfieldgreef. Medium silent. No more secret way, hah.

―Plutonium238

Silent Processing is a 1.9/2.0 impossible collaboration level created by Plutonium238 and Garfieldgreef and published by Plutonium238. As its name suggests, it is a silent remake of Blast Processing. It is impossible due to very tight spaces, extremely crucial timings and impossible wave parts. The layout is the same as in the original level but with saw blades and spikes placed randomly everywhere. The community has mixed feelings about the level, some loving it and others hating it.

Gameplay[]

The level starts with an impossible cube part. The saw jumps are possible, just very hard. It is impossible due to extremely crucial timings. After this cube part, the player becomes a mini-wave. This part is impossible due to extremely tight spaces, sawblades everywhere and wave spamming, which is impossible for humans. It then goes into an extremely difficult, yet possible ship part with sawblades and spikes.

After this, the player becomes a ball. This part is not impossible until the two last yellow orbs, but it is still extremely hard to complete. Then, the player becomes a mini-wave again. This part is impossible because it is spammed beyond human accomplishment as well. After this wave part, a dual-wave part follows, which is just more impossible than the wave parts. After half the dual part, the player enlarges and must fly into one-block space gaps. This part is not impossible, but extremely hard. Then, the player becomes mini again, and this part is impossible to accomplish.

Then, the player becomes a cube. This part is also impossible to do due to quadruple spikes and extremely quick tapping, impossible for a human being. Then, the player changes into an impossible UFO due to very tight spaces. After this part, the player becomes a ship. This part is not impossible, but it is still extremely hard.

Following that, the player becomes a ball. This part is also impossible due to crucial timing.

After this part, the player becomes a UFO. This part is impossible due to sawblades everywhere and impossibly fast tapping being required.

Next, the player changes into a possible - yet ridiculously difficult - ship part.

Then, the player becomes a cube. This part is impossible due to quadruple spikes everywhere and, in the end, a three-block jump, which is impossible.

Trivia[]

  • The level is free to copy.
  • The level contains 14,623 objects.
  • The level is 1m 39s in length.
  • There initially was a blue orb leading to a secret way at the beginning of the level.

Video[]

Geometry_Dash_-_SILENT_PROCESSING_-_by_ArsAlx_-_Impossible_(Semi-AV)

Geometry Dash - SILENT PROCESSING - by ArsAlx - Impossible (Semi-AV)

A showcase of Silent Processing. Credits to ToshDeluxe.

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