“ | Bugfix update verified by wwdonut, maybe it's better now or something, I don't know | ” |
―Wahffle |
Sinister Silence is a 2.1 XL Extreme Demon mega-collaboration hosted and published by Wahffle and originally verified by DarkTD on 27 November 2022. It is a retro 1.9-styled level featuring 58 creators, with most of its difficulty coming from its absurd length. Sinister Silence is currently the fourth longest Extreme Demon in-game, only behind Light Travel, Death, and Eon.
Gameplay[]
Note: If a player's name is italicized, the player has created gameplay in the section featured. If a player's name is underlined, the player has created decoration in the section featured.
- 0-1% (CairoX + BloodDemon575): Sinister Silence begins with a moderately difficult timing-based cube utilising orb jumps and gravity/size changes.
- 1-2% (Bluestone + Gemstone): It is followed by a brief ball mode which transitions between UFO or ball before lastly a mini ship mode.
- 2-3% (DrRobin + Tunax): The segment is followed by a very brief cube mode involving timed orb jump then a tight wave mode utilising gravity portals before going back into a cube mode again. This cube mode has a brief auto part which leads the player into three brief game modes: ball, cube, and ship.
- 3-4% (Alanjx + Fakeiwnl): A short timing-based UFO similar to The Ultimate Phase, followed by a ball mode consisting of gravity changes. There's an invisible teleportation portal which leads the player to a cube portal to a difficult set of timings. As the music intensifies, the level enters triple speed before a brief auto mode.
- 4-6% (Corvii + Zeronium): This part utilises fast-paced gameplay involving a brief wave mode, then a cube mode emphasising gravity changes then ball and UFO modes. The UFO mode focuses on slope and gravity changes before transitioning back to cube then followed by a ship mode focused on hitting a blue orb and a moderately difficult wave mode. The part concludes in a memorisation-based cube mode.
- 6-8% (Jeremy Clarkson + SnowBallerr): A flow-based gameplay consisting of (in order) cube, wave, ship mode, and ball. This part focuses primarily on gravity changes and muscle memory.
- 8-10% (Panda + Laniakea): As the player goes into a slope. The player must go into a ball portal hit the yellow orb behind it to jump past the saw blade then switch gravity twice to hit a pink pad. The player will meet a yellow orb masked in a cube portal to make a moderate jump, entering a brief wave mode and ship mode, then followed by a semi-auto quadruple-speed cube mode. Afterwards, the level enters a difficult wave mode and concludes the part with another semi-auto cube mode then a slope jump. This jump is sometimes buggy due to the player possibly crashing to the spike of the next segment.
- 10-12% (Etheriall + Zeroxy): The gameplay of this part goes into a series of muscle memory and timing-based orb jumps. The player goes into a cube mode where they must click a blue orb and then hit a yellow orb to enter a difficult ship mode. There are fake orbs in the straight fly segment to discourage the player from spam-clicking. The player then goes into a brief wave mode and a very short mini-cube mode involving a single jump. As soon as the player enters the UFO portal, one must make a small jump and immediately jump after entering the gravity portal to easily click the blue orb. The player then enters an invisible ball portal to make a slope jump and then a brief UFO mode. Lastly, the player goes into a timing-based cube mode before a brief straight-fly segment.
- 12-13% (Echo + Consumo): A difficult timing-based cube mode with numerous gravity changes which transitions into a ball mode halfway.
- 13-14% (Foddy + Pike): A brief straight-fly ship mode followed by a brief UFO mode. This part then transitions into a robot, followed by a ball mode. The player must hit the green orb to drop down a gravity portal and then a tight wave mode, then a triple-speed spider mode before lastly followed by a spam-oriented cube mode.
- 14-16% (T'im + Kloone): A moderate-timing UFO mode. The player then makes a short-timed jump to enter the wave mode. After entering a mini portal, one must enter the teleportation portal to proceed to a mini ball mode and a mini ship mode. The part then transitions into an orb jump-oriented cube mode.
- 16-17% (Wahffle + Dorvict): This part emphasises wave mode, containing difficult tight wave parts whilst at the same time transitioning between a brief cube mode then a wave mode. The level goes into a series of very brief dual modes then lastly, a tight straight fly segment.
- 17-19% (Remy + Amza): A sync-based gameplay utilising spam and gravity changes.
- 19-21% (EleKrt1X + Tera): The player enters a teleportation portal then a flow-based gameplay. Each gravity and orb jumps will almost always lead to a game mode change. At the end of this part, the player goes into a small auto where the player can see the gameplay creator and decorator of this section.
- 22-24% (Urk + MiniShoey): An art-themed part where the player must cycle between a ship manoeuvre and a brief cube mode with auto mode.
- 24-25% (RedMatrix + Teno): The player goes into a teleportation portal then two blue orb jumps before entering a brief ship manoeuvre cycling between ship, ball jump, and a spam-based cube mode.
- 25-27% (Solarion + Almohadaless): A section which mostly emphasises orb jump-based cube mode. The section goes into a moderately difficult ship mode near the end then a brief spider mode with numerous speed changes.
- 27-29% (chara + ArstiBurn): A flow-based gameplay with the game mode changes occurring mostly every gravity changes and orb jumps. This part has a lot of auto mode, particularly in the second half.
- 29-30% (Zynns + SkyCrab): The level's speed returns to normal speed, the player must make a small timed jump to lead them to a small auto part and a yellow orb jump. Afterwards, the player goes into a straight-fly segment followed by an orb jump, followed by a tight wave mode with numerous gravity changes. The player then goes into another cube mode, which focuses on a triple spike jump and auto mode this time, then a brief UFO and ship modes.
- 30-32% (Bibu + 12_Kelvin): This part starts with a brief orb spam cube mode, followed by a timing-based wave mode and then a manoeuvring-oriented ship gameplay. The remainder of this part mostly cycles between a timing-based cube and then a series of very brief game modes while the speed changes periodically.
- 32-34% (Crispy + Enzeux): This part shares a similar gameplay to the previous one, flow-based gameplay. However, this part does not utilise periodic speed changes.
- 34-37% (Urk + ViewSonic): The level goes into a brief auto cube mode, followed by a series of timings then, a ball mode focusing on fake gravity portals and timing. After entering the gravity portal, the player is led to a difficult ship part and then, a spam-oriented cube mode. Afterwards, they transition to a UFO mode. The player must make a small jump after entering the cube portal immediately then following a series of gravity changes and timed jumps. The player then enters a cube portal to make two red orb jumps, eventually landing on a platform before going to a series of timing-based orb jumps.
- 37-38% (Xapia + Vulcanium4): A brief straight-fly segment, followed by a brief ball mode involving pressing and holding a dash orb. The segment is followed by a mini-cube mode involving orb jumps then three very short mini-game modes (wave, ball, robot) before going to a ship mode. The speed periodically changes in the second-half. Then followed by a brief double UFO, then a wave mode before ending this part with an orb spam cube mode.
- 38-40% (Zenkabi + Muffy): An orb-timing cube mode with numerous gravity changes and fakes to confuse the player, followed by a brief half-speed ship mode and a wave mode with brief changes to a mini wave before the next cube gameplay.
- 40-42% (Seany + Stilluetto): The player enters an auto part then a ball mode and a ship mode which cycles between cube, UFO, and ship. The ship parts focus on carefully manoeuvring around the spike platforms while the UFO is orb timing-based.
- 42-44% (Imi + Doggie): The player then enters a teleportation portal then a brief auto mode before being followed by a difficult mixed dual of cube and ship/UFO. As the player exits the dual mode, the player goes to a difficult ship mode then halfway through, a wave mode. Lastly, the player must go into a series of orb jumps and auto mode and finally click the dash orb for a brief auto mode.
- 44-46% (Azuvy + D3lteX): A short cube mode involving timed spike jump, then the player goes into a brief ship mode which they must fly the ship in an arc then followed by ball and UFO modes consisting of gravity changes and orb jumps. The player then enters another brief cube mode, then a mini spider mode one final cube mode consisting of orb jumps.
- 46-48% (Dorvict + RpgRaketti): A very difficult flow-based gameplay section with many difficult timed jumps. This part mostly focuses on orb jumps which are almost always followed by a game mode change.
- 48-50% (Axel996 + JHdash): A moderately difficult ship mode where the player must carefully manoeuvre the spike tunnels due to the abundance of fake orbs and orb jumps. The player must make one boosted jump after entering robot mode via holding jump, entering a brief ball mode before a short auto cube mode.
- 50-53% (Snbbit + KV082): The player must jump past two spikes to perform three orb jumps, changing gravity periodically then followed by a brief auto, and afterwards a UFO mode. The UFO mode contains moderate timed jumps followed by a robot mode which follows the same gameplay as the aforementioned cube mode before going to another cube mode involving black orb jumps and then a dash orb.
- 53-54% (Dorvict + storm): After hitting two blue pads, the player is teleported to a normal speed mini ship mode involving manoeuvring and orb jumps.
- 54-55% (Wahffle + T'im): A difficult cube mode mostly oriented on memorisation, hence it contains a lot of fake orbs and routes to disorient the player. The player enters a brief ship mode and then another memorisation cube mode.
- 55-56% (HugoHMF + Gokill): A brief mini ship mode followed by a mini ball mode utilising blue orb jumps. The player then enters a cube portal. This cube mode is centred around the slope and black orb jump. Afterwards, being followed by a difficult mini-wave mode. The player must avoid hitting the normal-size portals and must hit the blue gravity portal so they can access the next segment; a robot mode oriented around orb jumps.
- 56-58% (noodleshelf + Magmeta): A series of brief gameplay where the player must cycle between each game mode, making timed jumps. At the end of this part, the player goes into a difficult yet brief dual spider mode. The colour scheme of this part is exclusively yellow.
- 58-59% (Tombstone + Nicor77): A normal speed cube mode followed by a robot mode, both of which primarily consists of timed black orb jumps. The player then must go into a difficult mini wave mode, then a ball mode which utilises slope jump then lastly a UFO mode.
- 59-60% (GamerKnight + Vaen): The player enters a brief yet difficult ball mode followed by a cube mode then a difficult ship mode before a robot mode and double-speed wave mode. The player must hit the yellow orb after entering the cube portal at the end. The theming of this part revolves around underwater ruins.
- 60-62% (Elevens + rose): The player must cycle through each brief game mode, after an orb jump-oriented cube mode. The ship mostly focuses on manoeuvring. The theming of this part is subtly around industrial.
- 62-63% (Fenniko + DiamondSplash): A hell-themed series of segments centralised in orb jumps before ending it with a dual spider mode.
- 63-64% (rewrt + Crumche): The player goes into another series of game modes oriented on size changes and timings this time.
- 64-65% (fitatfi + Skzyl): A hell-themed part, the player must jump through a slope with precise timing then two pink orbs underneath the platform to transition to a mini ship part, which is followed by a brief ball mode. The player then enters another cube consisting of gravity changes and orb jumps, then lastly a ball mode and brief UFO consisting of blue orb spam.
- 66-67% (Imi + DTDom): The player must make a small cube jump before entering a brief spider mode then a mini robot mode consisting of small jumps then another short cube mode, followed by a UFO mode consisting of orb jumps and gravity changes, then a moderately difficult ship mode. Afterwards, the player transitions to a double-speed cube mode to enter a teleportation portal, after exiting the teleportation portal, one must hit the green orb to proceed to the black orb before ending it with a difficult wave mode.
- 67-68% (Urk + Cersia): A gameplay mostly oriented on cube mode, which also focuses on orb timings and avoiding fake portals. The player then enters a brief ship mode, followed by a UFO mode before ending it with a blue orb spam-oriented cube mode. The player then must jump over one triple spike to proceed to the next part.
- 69-70% (Xeox): Xeox's part is the first with the gameplay and decoration created by the same player. Xeox's part utilises H blocks and orb jumps before transitioning into a brief spider mode, then a cube mode. Afterwards, the player must go into a tight but brief wave mode before a spam click-focused cube part and then lastly, a mini wave mode.
- 70-73% (Stratonymous + Cheezy): After entering a teleportation portal, the player is greeted by a brief auto mode before going to a quadruple-speed ship mode. Halfway through this part, they enter a brief cube which starts as auto then orb jump-oriented then a difficult UFO mode, and finally a semi-auto cube mode.
- 73-75% (Smokescreen + Ked): A fast-paced flow gameplay mostly centred around timed orb jumps and orb spam.
- 75-77% (IceConey + BlazerWolf): This part switches between a straight-fly or manoeuvre-oriented ship gameplay and a random game mode focusing on either timing or orb jump like most parts.
- 77-78% (VoVocado): A neon-themed part which starts as a difficult ship part followed by a brief tight wave mode. The player then enters cube mode to jump via red orb, hence this part focuses on timed orb jumps exacerbated by tight claustrophobic spaces. The player then enters a very brief ship and UFO mode where the goal is to hit the green orbs before another tight wave mode. Afterwards, the player enters a series of orb jumps.
- 78-81% (Sledge + Vikings): The player goes into a cube which changes gravity. As the cube ascends, they enter an upside-down ship mode then a brief UFO mode where they must make two timed jumps to enter a spam-oriented wave mode. The player returns to a semi-auto cube mode. Then afterwards, followed by a ball mode. The player must hit the black orb jump after hitting the half-speed portal then, click the blue orb with normal timing before entering another cube mode consisting of gravity changes. The player then enters a brief straight-fly segment and then a moderately difficult cube mode focusing on orb jumps.
- 81-83% (Chaotrix + Chee2y): After making a single cube jump, the player then goes into a ship portal for a difficult straight-fly part where the player must also hit the orb with timings to carefully manoeuvre the tight spaces of the ship part. After hitting the cube portal, the player must also hit the gravity portal and subsequently, a series of timed orb jumps where the goal is to hit the gravity portals, followed by another difficult ship mode yet briefer than the previous one. The player then goes into a brief timing-based UFO mode and another cube mode, which now focuses on slope jumps. This cube part turns auto mode as a transition for the next part.
- 83-85% (Imi + DarkTD): A very hard mini ship followed by a brief sync-based UFO mode which temporarily becomes dual UFO before returning to a ship mode again. The player then must jump through the blue pads underneath the platform to unusually change gravity before performing a simple slope jump to enter the next ball portal. The ball mode is then followed by a straight-fly ship segment, which lastly turns dual ship.
- 85-87% (Presty + Zink): A difficult ball mode centred around orb timings, then followed by a tight wave mode with gravity changes and invisible slopes. Afterwards, the level goes into another timing-based UFO then a brief cube mode where the player must simply touch the dash orb and lastly, a difficult ship segment.
- 87-88% (Gruzy + ViperVenom95): The player must make two timed jumps with the cube to enter the ball portal, which consists of difficult orb jumps and then a ship mode. It is then followed by a UFO which turns mini-sized halfway before being followed by a brief auto mini-wave. The mini wave turns normal-sized halfway as well. The player must then hit two orbs between the UFO and ship portals respectively.
- 88-91% (VamP + Johnfree): A difficult fast-paced gameplay with numerous game mode changes which is followed by a very difficult ship mode then a cube mode focusing on a slope jump, then a UFO and another cube mode before ending it with a brief auto ball and tight wave part.
- 91-93% (Cheyne): The text 'GL' can be seen as the player makes a simple jump through the blue orb, followed by a straight-fly segment with gravity changes. Afterwards, followed by a cube mode which one must hit the green orb to enter a brief auto mode and then a dual portal, to transition into a difficult but brief swingcopter. The player then returns to a timed jump-oriented cube gameplay then a brief UFO and straight-fly section. Afterwards, one must change gravity via ball mode to enter the robot portal and perform a small timed jump.
- 93-95% (RedMatrix + RicoLP): An orb jump-focused cube part followed by a difficult ship part. The player enters numerous speed portals while they hit the orb to boost them towards a gravity portal, then followed by a mini cube consisting of orb jumps. The player then must hit a dash orb to enter a teleportation portal, leading them to a dark hallway listing the names of all players and creators participating in the mega-collaboration.
- 95-96% (function + Luksa): The pacing of the level becomes slower as the song is about to reach its end. The player then enters a slow yet difficult ship part which is followed by a UFO mode in the second half. The player goes into a cube mode where they must descend into the staircase-like platforms while hitting the blue orbs.
- 96-97% (Weenside + GDonut): A moderately-difficult ball mode orienting on timings. The player must avoid hitting the last blue orb in the ball mode and instead must go up to enter a ship segment before making a small spike jump.
- 97-99% (Dorvict + Seturan): A difficult ship part followed by a brief UFO consisting of gravity changes, then back to a ship mode. The player then must go into one last difficult wave mode before a cube part. Wahffle's name can be seen as the player hits the last green dash orb.
- 99-100% (Urk + RicoLP, End-Screen): The level ends with an end-screen of the level's name. The artwork depicts ancient ruins near a valley.
Notable Completions[]
- wwdonut update-verified Sinister Silence on 75hz; this makes the hardest "Low Refresh Rate"/75hz verification.
First 10 victors[]
Victor # | Player | Date Completed | Total Attempts | Furthest Fail | Video |
---|---|---|---|---|---|
Verifier | wwdonut | 3 August 2023 | ? | 79% | YouTube |
1 | DarkTD | 26 November 2022 | ~5,500 | ? | YouTube |
2 | Jori | 3 December 2022 | 9,629 | 89% | YouTube |
3 | Laurendi | 5 January 2023 | 18,262 | 97% | YouTube |
4 | Zoink | 28 January 2023 | ~6,200 | 95% | YouTube |
5 | ViperVenom95 | 28 January 2023 | 4,895 | 68% | YouTube |
6 | DoSh7t | 2 February 2023 | 9,773 | 99% | YouTube |
7 | kyoto | 20 February 2023 | ? | 99% | YouTube |
8 | Quivert | 28 April 2023 | 14,343 | 83% | YouTube |
9 | TFIBB | 15 May 2023 | ? | 95% | YouTube |
10 | Trick | 2 September 2023 | ? | ? | YouTube |
Trivia[]
- The level is free to copy.
- The level contains 349,479 objects.
- The level is 8m 45s in length.
- This makes it currently the longest level in the Demonlist.
- The level was rated on 16 December 2022.
- The level was initially placed at #22 on the Demonlist on 14 January 2023, above Zodiac (#23) and below RUTHLESS (#21).
- This addition pushed SZYSLAK into the Extended List and Freedom08 into the Legacy List.
- Coincidentally, all levels are XL in length.
- The level took seven and a half weeks to finish.
- The level's custom Newgrounds cover was made and uploaded by one of its many creators, Solarion (known as Stormbreaker6404 on Newgrounds).[1]
- RicoLP originally was the set verifier for the level until it was handled by DarkTD.[2]
- This level brought back its old players in: RpgRaketti, Luksa, and GDonut.
- The placement of Saul Goodman on 11 June 2023 pushed Sinister Silence out of the Top 25 of the Demonlist.
Videos[]
(75hz) Sinister Silence by Wahffle and more Bugfix Verified!
The updated verification of Sinister Silence. Credits to wwdonut.
Demonlist[]
Main List
- Tidal Wave by OniLink
- Nullscapes by Kiba
- BOOBAWAMBA by Akunakunn
- Every End by MindCap
- andromeda by Insxne
- Anathema by nikrodox
- Avernus by PockeWindfish
- Acheron by ryamu
- Silent clubstep by Sailent
- Spectre by xander
- Tunnel of Despair by Exen
- Abyss of Darkness by Exen
- Kyouki by Demishio
- Subterminal Point by SyQual
- Slaughterhouse by icedcave
- Menace by MannyHeffley
- Sakupen Circles by Diamond
- KOCMOC by Cherry Team
- Deimos by ItsHybrid
- Firework by Trick
- The Lightning Rod by Lavatrex
- poocubed by Lisp
- KOSETSU by fwe
- Saul Goodman by Renn241
- Eyes in the Water by hawkyre
- MINUSdry by CDMusic
- Belladonna by Cherry Team
- The Hallucination by SyQual
- COMBUSTION by Cersia
- Solar Flare by Linear
- LIMBO by MindCap
- Gaggatronda by MoistyJc
- Edge of Destiny by CDMusic
- Codependence by TCTeam
- Mayhem by LordVadercraft
- walter white by Renn241
- Deadlier Clubstep by HeroZombie80
- PSYCHOPATH by DeniPol
- The Yangire by Dorami
- SARYYX NEVER CLEAR by artos
- Collapse by Nexel
- Apocalyptic Trilogy by APTeam
- The Plunge by Dolabill
- Midnight by Yuko
- Sinister Silence by Wahffle
- arcturus by maxfs
- BEELINE by Waffl3x
- Sonic Wave Infinity by APTeam
- Damascus by Dzeser
- Waterfall by Cherry Team
- BPATA MPAKA by Inex
- Crystal Crusher by Zeniux
- Tartarus by Dolphy
- Jigsaw by NekonGames
- UNKNOWN by NineDice
- Oblivion by dice88
- Viprin UFO by hawkyre
- Coalescence by Amplitron
- The Golden by BoBoBoBoBoBoBo
- Natural Disaster by iIiLaSeRiIi
- Verdant Landscape by Nisha
- ATOMIC CANNON Mk III by LIEB
- Climax by HushLC
- ORDINARY by vit12
- Delta by Drakosa
- NETWORK by Agat3
- Shukketsu by Yuko
- Terminal Rampancy by Xyriak
- Checked Steam by gruzy
- Critical Heat by Zeniux
- Aerial Gleam by EndLevel
- Trueffet by SyQual
- Destruction 19 by bosjoker
- The Paroxysm of Rage by Zacanaii
- Judgement Knights by HangerLord
Extended List
- Kenos by npesta
- Zodiac by Bianox
- Esfera by SyQual
- Axinie by SaturMan
- NEUTRA by Jenkins GD
- Guideless Goobering by Enfur
- DISSONANCE by ImMaxX1
- Scream Machine by TMco
- Lithium by L4tezk
- Ascent by Rimexon
- Fragile by EndLevel
- Hard Machine by Komp
- Widestep by Demishio
- Crackhead Circles by AlrexX
- Keres by ItsHybrid
- Lotus Flower by StarkyTheSalad
- Frost Spirit by Quavbus
- Dry Out Copyable 2 by tenzk
- Promethean by EndLevel
- Cold Sweat by para
- Thinking Space by Atomic
- qoUEO by GhostVandalf
- Starlit Stroll by Enfur
- Renevant by nikrodox
- SUPERHATEMEWORLD by icedcave
- ConClusion by DreamZoneGD
- ta1LSD0ll by ta1lsd0ll
- We Are Not The Same by mbed
- Instinct by Krazyman50
- Sky Shredder by Dorvict
- Calculator Core by Walroose
- Trotil by Cherry Team
- shimmer by Amplitron
- Crimson Planet by TrueOmega
- DIRECTIONS by ryli
- Cognition by EndLevel
- ATOMIC CANNON Mk II by LIEB
- Cosmic Cyclone by APTeam
- SARY NEVER CLEAR by KugelBlitZ
- Rigel by Dan2D
- Ykds1479ymdppr by Kapycta999
- Akashic Records by VoTcHi
- RUST by neigefeu
- CORRODERE by Moosh
- Launchpad Labyrinth by Moffe
- Lucid Nightmares by CairoX
- Cobwebs by NineDice
- Coral Cave by awesomeme360
- Shardscapes by Kiba
- Amalgam by XLSpiral
- Indivine by MercuryDT
- RUTHLESS by Surjaco
- Sides Of My Mind by MaxxoRMeN
- Horros by Shrc
- Omega Interface by Platnuu
- Escape Room by SleyGD
- Axiom Asterism by Filqh
- Ragnarok by knobbelboy
- me when machine gang by Akunakunn
- SAND SAILOR by Custi
- Pandemonium by Cersia
- FARBIDI THEORY by TMco
- Descent Into Exile by GrenadeofTacos
- Neon Skyline by recillia
- Deep Bass by Wesp
- The Rupture by Ka1ns
- Scrubbabingo force by Akunakunn
- Jupiter My Favourite by Akunakunn
- The Art of the Blade by mbed
- Silent Club by Luqualizer
- Kappa by Armadeus
- no jokes by TheParadoxTeam
- LD50 by StarkytheSalad
- Nabil Let Go by Nab
- Asterios by Exen
Legacy List
- Bloodlust by knobbelboy
- PROTON LAUNCHER by MultiverseGD
- TORN by Kyhros
- Jesse Pinkman by Renn241
- Terminux by VulgarisAerae
- BarbarosFinaleFinale by awesomeme360
- Twilight by Yuko
- CITRA by Varse
- Awedsy by sink
- Excruciation Chamber by spcreat
- Fog by notesxd
- Gracefully by DTDom
- Deimos by EndLevel
- Sazerix by Zeptrus
- Congregation by Presta
- Sigma by MindCap
- Atmos by Marwec
- MewneI by LightiNovel
- Aronia by Exen
- untitled unmastered by para
- Pagoda by Seturan
- Moving Forward by Crohn44
- DsinK by stanstanmansan
- Pootis Engage XTREME by AAAAAlex
- IthacropoliX by BIGMAC77
- ATOMIC CANNON by LIEB
- Knights of Thunder by HangerLord
- Cicatrize by Wintter
- Ploink by goobfrudla
- Violet Illusions by Enfur
- Nhelv by SrGuillester
- Gustavo Fring by Renn241
- FRIDAY by Metalface221
- Farthest Outpost by Jghost217
- Ouroboros by Viprin
- CONNECT by Mcres
- Ourwa by Demishio
- XRAY by GDSkele
- kowareta by Gablor
- Dump by GiggsRH
- Visible Ray by KrampuX
- Th3Dev0n by Zeptoz
- The Yandere by Dorami
- Arctic Lights by Metalface221
- Plasma Pulse Finale by Smokes
- Frozen Cave by TheParadoxTeam
- WORSTBRAINMAP by bims
- Fragmented by Cersia
- Dust Bowl by Iconic
- SZYSLAK by Zeniux
- REPENTLESS by Renn241
- CHROMA FINALE by Renn241
- Calamity by Awedsy
- AKIRA by Eridani
- Hardry by KuraiYonaka
- EGO KILLING by exactteam
- RAM by James
- Spectrum Cyclone by Temp
- FusionDynamix by TwisterDude161
- nevermore by EidamGD
- Kjdf8314jlfssf by Kapycta999
- CRIDIUM by 4yoet
- Fever Dream by icedcave
- Aquatic Auroras by EndLevel
- Storming Summit by Nimbus
- Shutdown by OliSW
- Requiem by Zylenox
- ConTroller by DreamZoneGD
- Mirrored Calamity by Nimbus
- Obscura by Eridani
- Sparkling by MzeroGD
- Eternal Moment by Rainstorm
- RANDOM ACCESS MEMORY by Acute144
- Beyond Hell by fakeblast
- Omega by MindCap
- Gamma by MindCap
- Dance of the Violins by DrayTM
- network by VanDerVals
- Power Grid by YraX
- Spacial Rend by Eclipsed
- Hyper Paracosm by ViRuZ
- of Ambrosia by Renn241
- Collect All Pets by rynoxious
- the wiener by rynoxious
- Dedohexdragon by royen
- Ryft by Dreamlight
- Cybernetic Crescent by Viprin
- Wasureta by HelpegasuS
- Macabre by ZephiroX
- Edge of the World by L4tezk
- Sink by Awedsy
- Golden Club by Zenmuron
- Molten Core by Janucha
- Loochiverse by Nerhy
- ELLIPSISM by Swib
- LUMINA by hechie
- Sonic Wave Rebirth by Serponge
- Sonic Wave by Sunix
- Infinite Iniquity by Flukester
- Molten Gear by knobbelboy
- Shmarley Ville by Renn241
- GONER by Nightning
- Sephiroth by Rainstorm
- Necromancer by TGI
- Iris of a Puppeteer by EternaswipVMAX
- Yatagarasu by TrusTa
- Rage by nSwish
- X0 by Mulpan
- Edge of the Blade by Eiruni
- Silentium Clavas by Xolarzz
- The Hell Nutz by TheLasaga
- Cersia Difficult by Cersia
- xo by KrmaL
- Generic Wave by Pennutoh
- Titan Complex by TCTeam
- Nunri by Szilu
- Icotact by icedcave
- Quantum Theory by HeroZombie80
- memories by ImMaxX1
- rosedynamix by rose;
- BRKMGB8GJCZ by robotchief
- Cersia Madness by Cersia
- MISFIRE by Galaxxyss
- Kuzureta by Teno
- Erebus by BoldStep
- Delebit Oblivio by TeamSmokeWeed
- Retention Rush by TheBlackHell
- The Reaper by Kyhros
- Nightshade by YakobNugget
- Sunset Sandstorm by crohn44
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- Dark Flare by KeiAs
- Chromatic Haze by Cirtrax
- Ddiamond by Lfritz
- DubKore X by Loogiah
- Celestial Force by MindCap
- Tapwreck by MrLorenzo
- RELENTLESS by Surjaco
- ameliorate by maxis044
- Devil Vortex by Rustam
- Timor by Colorbolt
- super probably level by Alkali
- WOW by TrusTa
- ConFusion by DreamZoneGD
- Framework by Agat3
- Catalyze by ZephiroX
- Raisins by Airzyy
- Dreams by Kapycta999
- Lucid Chaos by CairoX
- Stygian Machinery by TeamE12
- Paroxysm by Lemons
- Freedom08 by Pennutoh
- Jamboree by JustJohn
- Photovoltaic II by Mazl
- The Moon Below by Onvil
- Lateral Myst by Bedrock
- Friday Vortex by Cersia
- IMAPHONE by Azuvy
- Apollo 11 by nasgubb
- inanimate INSANITY by Orange GD
- Bitcrusher by SleyGD
- Digital Descent by Viprin
- Stalemate Redux by GDTheTactiq
- TheCinnyBun by Cinny
- Cadrega City by Pennutoh
- ZAPHKIEL by Darwin
- Factory Realm X by HelpegasuS
- Springtime by VigorousGard3n
- Dole Damos by Jeyzor
- RGB by SleyGD
- Delta Interface by Platnuu
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- Fabrication by KeiAs
- Ethereal Artifice by Zeroya
- Artificial Ascent by Viprin
- Effect II by MrSupremeGD
- Quantum Dynamix by GrenadeofTacos
- Future Chaos by neoraptor
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- Occult Outcry by Havok
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- Yuh by Lfritz
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- Missing Benefits by TGI
- Mind Control by Deadlox
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- Quantum Processing by Riot
- lodin da fish washer by KoKo43
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- The Hell Zone by Stormfly
- Belloq by Sminx
- Glowy by Rob Buck
- Crystal by Zeronium
- Boogie by Digitalzero
- Quaoar by Flosia
- Rate Demon by RoiMousti
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- Bausha Vortex by Pennutoh
- Spectrum Rave by Ryder
- Never Beat It by Metalface221
- Balengu Vortex by Temp
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- distraught by Alkali
- Sinister Incision by ItsHybrid
- Static Ignition by Magmeta
- Berserk by TrusTa
- Black Blizzard by KrmaL
- Auditory Breaker by LazerBlitz
- Ziroikabi by RoiMousti
- Pandemonium by Yakimaru
- SECTOR 19 by Sillow
- Hatred by AZuLer4
- Furious Flames by Failure444
- The Hell Inferno by Stormfly
- ErebuS by Platnuu
- Cadrega Mode by TCTeam
- Hyper Paradox by ItsHybrid
- CHROMA II by Renn241
- BuTiTi III by JonathanGD
- Ziroikapi by Kapinapi
- DMG CTRL by GhostVandalf
- Surge of Memories by TMNGaming
- Carcano by Asuith
- Astral Divinity by knobbelboy
- Surge of the Shield by Geo
- 2 1 1 by SrGuillester
- Dolos by Enzeux
- Glitched Memories by TCTeam
- Audio Expulsion by GoodSmile
- MONSTROSITY by Snarlax523
- Anoxysm by Lemons
- SubSonic by Viprin
- ikaros by Pavlaxan
- Mujigae by YGYoshI
- Betrayal of Destiny by Splash
- Shock Therapy by Arb
- i hate you by AlrexX
- SINGULARITY by Bianox
- Breakout Redux by Waivve
- The Hell World by Stormfly
- Low Death by KrmaL
- Athanatos by Exenity
- Anahita by Yuko
- Adrenaline by Wapon77
- Galactic Shift by TeamSmokeWeed
- SPEEDRUN by Kaito
- Kinetic Bypass by Sminx
- Shock Breaker by Spectex
- Endless Dream by DreamTide
- Infernal Abyss by swithi
- Fabricated Thoughts by MaxiKD
- RASH by loltad
- Ithacropolis by BIGMAC77
- OPSM1 by VARSE
- Disentombed by YakobNugget
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- MadMansion by GunnerBones
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- SHATTER by efext
- The Hell Origin by Stormfly
- DARKENED by Bianox
- Advanced AirStream by Zekke
- EnvY by DanZmeN
- Carnage Mode by Findexi
- Removed Submission by WHErwin
- Asmodeus by Vexion
- Tenth Circle by DeniPol
- Fusion Z by PlebKingdom
- Untitled by iiLuna
- Falcon16 by LIEB
- Alpha Baa X by Failure444
- VendetTa by CFteamgd
- Dimension Breaker by Bianox
- Phobos by KrmaL
- Shibui by Xanii
- Sakupen Hell by TrusTa
- Dimensional Breaking by Dalfa
- Ancestral Calamity by MrSpaghetti
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- Blade of Justice by Manix648
- Libertas by WOOGI1411
- Betrayal of Fate by weoweoteo
- Biohazard by Artumanka
- Artifice by f3lixsram
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- Atmosphere by VoidSquad
- Bloodbath by Riot
- Monstercat by f3lixsram
- Glacial Torrent by Nell
- ElectroLux by Zafkiel
- Molten Mercury by ItsHybrid
- Under lavaland by N R G
- Hateful Reflection by Iris
- Ecstasy by SleyGD
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- Azure Fiesta by Dorami
- The Hell Bird by Havok
- Down Bass by Spectra
- Idols by Zafkiel
- Just DANCE by Texic
- Inflective by Mojitoz
- Conical Depression by KrmaL
- phosphorescent by LimeTime313
- Prismatic Haze by Cirtrax
- Tempest Tornado by Colorbolt
- Aurora by TheKris
- Arctic Arena by Eclipsed
- Artificial Ideology by Team N2
- A Bizarre Phantasm by Team N2
- The Hell Factory by Team N2
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- Mirage by Golden
- Sigma Interface by Platnuu
- Extinction by Chom
- Esencia by Zafkiel
- WaveBreaker by Lemons
- Penultimate Phase by nwolc
- aftermath by Exenity
- INNARDS by Kaito
- GridLocked by Eclipsed
- Plasma Pulse III by Smokes
- Novalis by Gryllex
- Maybe Possibly Thing by iNubble
- N0 by Metalface221
- The Hell Dignity by Stormfly
- Triple Six by Zylenox
- Niflheim by Vismuth
- PanaSonic by TheShadowRealm
- A2Marbl by Golden
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- The Antimatter by Bianox
- Marathon by weoweoteo
- Audio Extraction by GoodSmile
- Elite Z Rebirth by KrmaL
- Twisted Tranquility by Flukester
- Unearthed by YakobNugget
- Breakout by Surv
- Grill Kill by RoiMousti
- Concaved Memories by CairoX
- Elliptic Curve by Mulpan
- Heat Wave by Nico99
- Heartbeat by KrmaL
- Deception Dive by Rustam
- Skrrah by VirtualCrack
- The Flawless by IIIRyanIII
- Fexty by SkyJax
- Digital Disarray by Giron
- NecropoliX by Namtar
- Retention by WOOGI1411
- CholeriX by Shaggy23
- Alcatraz by Asuith
- Insaction by ByBoy 11
- Killerzone by Dorami
- Artificial Dream by ViRuZ
- Glide by crohn44
- Red World Rebirth by Riot
- Violently X by Dorami
- Incipient by Jenkins GD
- Cromulent by RelayX
- Exotic Energy by Ellisha
- Volume by Metalface221
- AcropoliX by SoulsTRK
- Matilda the Machine by Jeyzor
- SUBVERSIVE by Snowr33de
- Tech Manifestation by Pleoslim
- CYCLONE by Bianox
- The Lost Existence by JonathanGD
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- Duelo Maestro by Nacho21
- Polish Alphabet by Patchimator
- Pumped Up Kicks by Quiken
- Zettabyte by Jenkins GD
- Sky tech by Giron
- Uprise by Blad3M
- Awakening Horus by Juhou
- Gammaray by stardust1971
- Allegiance by nikrodox
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- Instant Execution by Plexidit
- HyperSonic by Viprin
- Cataclysm by Ggb0y
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- Underground by Keyblade
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- 8o X by f3lixsram
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- Dark Rivalry by Flex
- Frizzantino Vibes by UserMatt18
- Electrosonic by CastriX
- Cosmic Calamity by SrGuillester
- Excessive Compliment by Pennutoh
- Superstrike by Lemons
- Doop by WormFodder
- Torrential Storm by xKstrol
- Arcadelocked by Tongii
- Es Dilar Nos by Mulpan
- The Ultimate Phase by Andromeda
- Destruction of God by RelayX
- AAAAAAAAAAAAAAAAAAAA by RoiMousti
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- After Catabath by Boy of the Cones
- Final Epilogue by Pennutoh
- Astronomical Alchemy by iSparki
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- Hydraulic Overdrive by Xyriak
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- Galatic Fragility by TeamSmokeWeed
- New Supersonic by CronosCrl
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- Abandoned Kingdom by Sunix
- Future Circles by KeiAs
- Quest For Perfection by LazerBlitz
- Cyber Chaos by Hinds
- Temple of Destiny by DrakeGhast
- Clubstep Reborn by Boy of the Cones
- Spectral Tentation by DiscJoker
- Crimson Clutter by RedUniverse
- Demonic Bass by Miniman2098
- Asymmetry by WOOGI1411
- Rewind by Awzer
- Plasma Pulse II by Giron
- Elements X by Eiken
- Wander of Thought by Noriega
- Hate War by Stormfly
- The Secret Box by Metalface221
- Lunatic Doom Machine by SrGuillester
- Valor by KrmaL
- Night Terrors by Hinds
- Hyperio Technia by ML500
- Subterranean Animism by EricVanWilderman
- Pursuit by Shocksidian
- Ultraviolet by Viprin
- Wolfstep by RLOL
- Light Years by Smokes
- Geminorum by Feko9
- X Adventure by Pasiblitz
- Sparklic Ocean by Koreaqwer
- DeltaNova by RyanAB
- Necropolis by Neptune
- The JanuS Miracle by Megadere
- Catastrophic by TheOne21
- Sadism by Nox
- DoomsDay by ElectricBass
- lezicuv by Step4enko
- Entwined Room by MidNight