|Creator||Flukester, Kenny, Jude, Gach, Dino, Venom, Killua, Zeta, and Jghost217 (Verified by BoldStep, update verified by Crazen)|
|Last updated in||2.1|
Twisted Tranquility is a 2.1 Extreme Demon mega-collaboration hosted by Flukester and verified by BoldStep in ~7,000 attempts. The level was later buffed and reverified by Crazen on November 29, 2018. The level is very fast-paced and quite diverse in terms of effects and decorations. It is currently #123 on the Official Geometry Dash Demon List, above Breakout (#124) and below Elite Z Rebirth (#122).
The level starts off with a dark half-speed cube section with some gravity portal gameplay as the very first obstacle. An almost perfect jump is then needed to pass the spiked "mouth" up ahead, and a short auto then follows. A reverse dash orb will be pressed, and then comes a few more orbs which will need a bit more timing in order to pass. Another spike jump appears, although not as harsh as the first one, and a few more varying orbs then appear out of nowhere. The level picks up a bit of speed and changes gravity, and a final triple spike jump + reverse dash orb will take the player to auto just before the drop of the song and the next chunk of gameplay.
The drop changes the speed to quadruple and starts with an awkward wave segment which will require a single tap and then a hold which then becomes a ship with a bit of straight flying involved. Next up is a very fast mini ball craving five quick taps, and then a robot with a green orb and a green-black orb combo which will require two incredibly fast clicks. The UFO coming up can be quite buggy and confusing for inexperienced players and features rapid, moving portals and two pink orbs at the end. The upcoming cube will need three fast clicks and will then turn into a spam mini-wave and holds a quick-rising corridor to go through. A very narrow mini ship segment then appears and next up comes a fairly straight forward ball part. The ball becomes a cube with orb gameplay, and quickly afterward, a UFO with gravity portal gameplay. A very short spam wave with constant size changes will take place, and a mini cube will take the player into the next part of the level.
Not slowing down yet, a quadruple-speed spider segment will make an appearance with very fast gameplay featuring teleportation portals, gravity portals and orbs of all types. A reverse dash orb takes the spider into a cube portal and this cube holds a bunch of orbs with only two being necessary; the blue and yellow orbs. Next up comes two reverse dash orbs and a dual portal which will be jumped through. The cubes will then turn into spiders, and then a single straight fly ship into a robot. This robot holds a few jumps and two green orbs, with the second one requiring some precise timing. The ball segment coming up contains the first coin of the level and can be obtained by not pressing the orb on the first platform, but waiting to land on the second one instead and hit the pink orb in the ground. A single tap will send the ball into the following robot which holds an extremely tight jump into a gravity portal and will then require four more well-timed jumps, and then a dash orb to end the section of the level.
The level now slows down a bit with a bit of an easier robot section at normal speed. A laser will begin flashing in the background, and the beginning holds a few timing jumps with gravity changing very frequently. A few jumps and jump pads have to be skipped in order to not crash into the multiple sawblades or spikes scatter throughout. Halfway through, the robot turns into an even easier cube lasting for the rest of the part. Some orbs hold some tricky timings, but the overall difficulty is very low compared to the rest of the level. A dash orb carries the player into the next slow part which is entirely blacked out except for just around the ship the player now plays as. Some fairly difficult flying comes up and holds two gravity portals to increase the difficulty even more. Afterward comes a mini-wave with some narrow gameplay which halfway through turns into a normal wave for the remainder of the wave. A UFO comes up and features some tricky timings to get through, but they can thankfully be timed to the music fairly well. A mini ship appears as the final game mode for this part and comes with some narrow flying and orbs to hit in order to get through to the next section of the level.
Keeping the theme with a bit of slower gameplay, the next part is a robot section with lots of tricky jump timings involved. It starts off with a blue orb and a few jumps in order to reach a gravity portal and a pink orb. More timing jumps follow as the robot turns mini and will proceed to jump onto invisible platforms appearing just as the player touches them. A few more orbs then have to be hit with some timing, and a red orb will act as a transition into the next part. Here, a custom game mode is introduced; Jetpack, a mini cube floating over a huge grid of invisible, angled dash orbs which will be pressed in order to manoeuver through multiple pillars, spikes, and obstacles in one heafty part. In the end, the player is rewarded with a short auto before the next part rolls in. The speed is picked up and the player will transform into a wave, and then a cube with three green orbs which need to be pressed in sync to the music in order to reach the ship where triple speed portals must be avoided as to not slow down. Then comes short spam with a mini-wave and a normal quadruple speed wave with the second coin obtainable by taking a slightly alterant route through the hazards. A dual c/C appears, and then a short mini spider which requires ten clicks in order to open the gate into the next part.
A cube with orb-based gameplay comes up and holds the third coin which can be found by jumping late from the platform with the gravity portal and skipping the rest of the orbs. A rapid change into a UFO comes up and contains some gravity and orb gameplay just before a short ship segment followed by another UFO and cube with some spam necessary to reach the dual coming up. This fast dual changes from mini spider to the mini ball, and then into a robot requiring some quick reactions to press two orbs and a dash orb to follow up. More orbs follow this, and a normal, narrow wave makes an appearance. This then turns mini for the last second and leads into a ball with a few jump orbs and clicks involved, then a short ship sequence, a cube, a wave with some tight spaces, and the final mini ship with one cruel space to fly through. If passed, the player will be greeted by the creators' names while being carried on a floating platform, and the levels name in the art form to finish the level off.
- The original level was quite a bit easier than the current version which can now be found on the servers. This is due to the fact that the original level lacked proof of legit verification and was unrated because of it. BoldStep decided to step in, buff the level a bit and reverify it for Flukester. The promise was kept and the level was rerated by Robtop.
- At 8% during the wave section, there is one missing block that was probably deleted by accident. Surprisingly this has still not been fixed on the Crazen buff-date.
- Crazen was given permission by Flukester to buff the level, Crazen also fixed a lot of bugs and nerfed some parts, including removing the first triple spike which was a nuisance in the original. Due to hate from the buff-date, Crazen apologized to the players trying to beat the Boldstep version.